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Steam News12 May 20179y ago

Dev Update, May 2017

It’s been a long few months getting the main hero archetypes set, but they are finally about right. There’s still quite a bit of fine tuning and polish necessary on them, but functionally I’m happy with them.

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Full Heroes of Issachar update

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What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedIt’s been a long few months getting the main hero archetypes set, but they are finally about right. There’s still quite a bit of fine tuning and polish necessary on them, but functionally I’m happy with them. On top of this, the new squad feature is working great - there’s a handful of basic units that all move and attack with the hero they are assigned to - and enemies are working better than I expected they would at this point. So, with a nice stable of good and bad NPC’s, I’m finally ready to start putting together a series of maps in which to turn them loose. But first, I’m taking a break until June. I need it to recharge the batteries, so I’m in Barcelona until next month. If anyone happens to be here, ping me and we’ll grab a cafe con leche. When I get back I’ll lay out the plan moving forward.

Heroes of Issachar changes

addedIt’s been a long few months getting the main hero archetypes set, but they are finally about right. There’s still quite a bit of fine tuning and polish necessary on them, but functionally I’m happy with them. On top of this, the new squad feature is working great - there’s a handful of basic units that all move and attack with the hero they are assigned to - and enemies are working better than I expected they would at this point. So, with a nice stable of good and bad NPC’s, I’m finally ready to start putting together a series of maps in which to turn them loose. But first, I’m taking a break until June. I need it to recharge the batteries, so I’m in Barcelona until next month. If anyone happens to be here, ping me and we’ll grab a cafe con leche. When I get back I’ll lay out the plan moving forward.

It’s been a long few months getting the main hero archetypes set, but they are finally about right. There’s still quite a bit of fine tuning and polish necessary on them, but functionally I’m happy with them. On top of this, the new squad feature is working great - there’s a handful of basic units that all move and attack with the hero they are assigned to - and enemies are working better than I expected they would at this point. So, with a nice stable of good and bad NPC’s, I’m finally ready to start putting together a series of maps in which to turn them loose. But first, I’m taking a break until June. I need it to recharge the batteries, so I’m in Barcelona until next month. If anyone happens to be here, ping me and we’ll grab a cafe con leche. When I get back I’ll lay out the plan moving forward.

Source

Steam News / 12 May 2017

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