What changed
0 fixes1 addition0 changes0 removals
addedIt’s been a long few months getting the main hero archetypes set, but they are finally about right. There’s still quite a bit of fine tuning and polish necessary on them, but functionally I’m happy with them. On top of this, the new squad feature is working great - there’s a handful of basic units that all move and attack with the hero they are assigned to - and enemies are working better than I expected they would at this point. So, with a nice stable of good and bad NPC’s, I’m finally ready to start putting together a series of maps in which to turn them loose. But first, I’m taking a break until June. I need it to recharge the batteries, so I’m in Barcelona until next month. If anyone happens to be here, ping me and we’ll grab a cafe con leche. When I get back I’ll lay out the plan moving forward.
Heroes of Issachar changes
addedIt’s been a long few months getting the main hero archetypes set, but they are finally about right. There’s still quite a bit of fine tuning and polish necessary on them, but functionally I’m happy with them. On top of this, the new squad feature is working great - there’s a handful of basic units that all move and attack with the hero they are assigned to - and enemies are working better than I expected they would at this point. So, with a nice stable of good and bad NPC’s, I’m finally ready to start putting together a series of maps in which to turn them loose. But first, I’m taking a break until June. I need it to recharge the batteries, so I’m in Barcelona until next month. If anyone happens to be here, ping me and we’ll grab a cafe con leche. When I get back I’ll lay out the plan moving forward.
It’s been a long few months getting the main hero archetypes set, but they are finally about right. There’s still quite a bit of fine tuning and polish necessary on them, but functionally I’m happy with them. On top of this, the new squad feature is working great - there’s a handful of basic units that all move and attack with the hero they are assigned to - and enemies are working better than I expected they would at this point. So, with a nice stable of good and bad NPC’s, I’m finally ready to start putting together a series of maps in which to turn them loose. But first, I’m taking a break until June. I need it to recharge the batteries, so I’m in Barcelona until next month. If anyone happens to be here, ping me and we’ll grab a cafe con leche. When I get back I’ll lay out the plan moving forward.