What changed
0 fixes1 addition0 changes0 removals
addedMassive progress since the last update - the three main hero archetypes are done along with a handful of their special abilities. Heroes also now have the ability to attach basic units to them to form squads. This means now the player can issue orders to heroes (rather than managing tons of units) and their squads will follow the hero and execute those orders. I haven't pushed this to the main branch, but I do have a testing branch up. Once that's ready for public consumption I'll add the instructions for accessing that branch to the Developer's Edition main menu. The basic roadmap from here is - create a more detailed level with multiple areas to attack and defend (the current testing level is linear and doesn't create much drama), add in some heavier enemies, add in some more of the 2nd and 3rd tier hero skills, and once that's all in place and relatively bug free, let that loose to everyone. Michael
Heroes of Issachar changes
addedMassive progress since the last update - the three main hero archetypes are done along with a handful of their special abilities. Heroes also now have the ability to attach basic units to them to form squads. This means now the player can issue orders to heroes (rather than managing tons of units) and their squads will follow the hero and execute those orders. I haven't pushed this to the main branch, but I do have a testing branch up. Once that's ready for public consumption I'll add the instructions for accessing that branch to the Developer's Edition main menu. The basic roadmap from here is - create a more detailed level with multiple areas to attack and defend (the current testing level is linear and doesn't create much drama), add in some heavier enemies, add in some more of the 2nd and 3rd tier hero skills, and once that's all in place and relatively bug free, let that loose to everyone. Michael
Massive progress since the last update - the three main hero archetypes are done along with a handful of their special abilities. Heroes also now have the ability to attach basic units to them to form squads. This means now the player can issue orders to heroes (rather than managing tons of units) and their squads will follow the hero and execute those orders. I haven't pushed this to the main branch, but I do have a testing branch up. Once that's ready for public consumption I'll add the instructions for accessing that branch to the Developer's Edition main menu. The basic roadmap from here is - create a more detailed level with multiple areas to attack and defend (the current testing level is linear and doesn't create much drama), add in some heavier enemies, add in some more of the 2nd and 3rd tier hero skills, and once that's all in place and relatively bug free, let that loose to everyone. Michael