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Steam News18 January 20179y ago

Dev Update, Jan. 18, 2017

A handful of updates and fixes over the last couple of weeks, I apologize for not posting every time I push one, but I'm adding content pretty quickly and it takes time to stop and write.

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Full Heroes of Issachar update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedA handful of updates and fixes over the last couple of weeks, I apologize for not posting every time I push one, but I'm adding content pretty quickly and it takes time to stop and write. The one-man show can get tough sometimes... At any rate, if you've got the dev edition, check out the new assault mission - it is way more optimized, I added archers, swordsman level ups now give shiny gold tabs on their armor, and AI is improved so units spread out attacks (both friendly and enemy). I made the splash video skippable (although it was loading the main menu in the background, so I'm not sure you'll move any faster), and added graphics options to the main menu. You can now adjust your settings with more specificity. I've gone back and forth on what to do next but I'm on a roll getting the units added back after the last pivot, so I'm going to keep going with that. Michael

Heroes of Issachar changes

addedA handful of updates and fixes over the last couple of weeks, I apologize for not posting every time I push one, but I'm adding content pretty quickly and it takes time to stop and write. The one-man show can get tough sometimes... At any rate, if you've got the dev edition, check out the new assault mission - it is way more optimized, I added archers, swordsman level ups now give shiny gold tabs on their armor, and AI is improved so units spread out attacks (both friendly and enemy). I made the splash video skippable (although it was loading the main menu in the background, so I'm not sure you'll move any faster), and added graphics options to the main menu. You can now adjust your settings with more specificity. I've gone back and forth on what to do next but I'm on a roll getting the units added back after the last pivot, so I'm going to keep going with that. Michael

A handful of updates and fixes over the last couple of weeks, I apologize for not posting every time I push one, but I'm adding content pretty quickly and it takes time to stop and write. The one-man show can get tough sometimes... At any rate, if you've got the dev edition, check out the new assault mission - it is way more optimized, I added archers, swordsman level ups now give shiny gold tabs on their armor, and AI is improved so units spread out attacks (both friendly and enemy). I made the splash video skippable (although it was loading the main menu in the background, so I'm not sure you'll move any faster), and added graphics options to the main menu. You can now adjust your settings with more specificity. I've gone back and forth on what to do next but I'm on a roll getting the units added back after the last pivot, so I'm going to keep going with that. Michael

Source

Steam News / 18 January 2017

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