What changed
0 fixes1 addition0 changes0 removals
addedThere's been a few updates pushed, and there will be more coming. They are all for the new Assault Mission format currently available in the Developer's Edition. Some of the downloads are higher clarity textures, particularly for some of the bad guys. Once the new assault mission is good to go, I'll tick up the version number and go from there. A general roadmap is that I'm working to get this one assault mission working perfectly, then I'll switch back to city building mode and hook that back into the game loop. After that it's just a matter of linking the hero/party management/mini-quest phase, which is already part of the current game, and that will make up the game loop. It'll give a tight experience with more flavor per spoonful. I'm very excited about the direction and there's a finish line in sight. As always, many thanks to everyone who has taken the time to give feedback and encouragement, both publicly and privately. Michael
Heroes of Issachar changes
addedThere's been a few updates pushed, and there will be more coming. They are all for the new Assault Mission format currently available in the Developer's Edition. Some of the downloads are higher clarity textures, particularly for some of the bad guys. Once the new assault mission is good to go, I'll tick up the version number and go from there. A general roadmap is that I'm working to get this one assault mission working perfectly, then I'll switch back to city building mode and hook that back into the game loop. After that it's just a matter of linking the hero/party management/mini-quest phase, which is already part of the current game, and that will make up the game loop. It'll give a tight experience with more flavor per spoonful. I'm very excited about the direction and there's a finish line in sight. As always, many thanks to everyone who has taken the time to give feedback and encouragement, both publicly and privately. Michael
There's been a few updates pushed, and there will be more coming. They are all for the new Assault Mission format currently available in the Developer's Edition. Some of the downloads are higher clarity textures, particularly for some of the bad guys. Once the new assault mission is good to go, I'll tick up the version number and go from there. A general roadmap is that I'm working to get this one assault mission working perfectly, then I'll switch back to city building mode and hook that back into the game loop. After that it's just a matter of linking the hero/party management/mini-quest phase, which is already part of the current game, and that will make up the game loop. It'll give a tight experience with more flavor per spoonful. I'm very excited about the direction and there's a finish line in sight. As always, many thanks to everyone who has taken the time to give feedback and encouragement, both publicly and privately. Michael