What changed
0 fixes0 additions1 change0 removals
changedI just pushed builds to Steam, and Humble should be uploaded by tonight. The main change is the world map and the Kingdom HUD. Check it out, and the overall game cycle should start to make some sense. I decided to pare down resources into Gold, Food and Materials, with Materials representing all building materials. Dividing materials into more specific resources just felt like busy work, and I'm not interested in getting into the minutiae of crafting. I want building to focus on the strategy of what to build, not on tracking down different resources. I decided to alter the plan and work on building in provinces once they are liberated. That means once you've liberated the Argent Coast, and get together some Materials, Gold and Food, you'll be able to place buildings there that augment that province's production and other benefits. Check it out and let me know your thoughts! Michael
Heroes of Issachar changes
changedI just pushed builds to Steam, and Humble should be uploaded by tonight. The main change is the world map and the Kingdom HUD. Check it out, and the overall game cycle should start to make some sense. I decided to pare down resources into Gold, Food and Materials, with Materials representing all building materials. Dividing materials into more specific resources just felt like busy work, and I'm not interested in getting into the minutiae of crafting. I want building to focus on the strategy of what to build, not on tracking down different resources. I decided to alter the plan and work on building in provinces once they are liberated. That means once you've liberated the Argent Coast, and get together some Materials, Gold and Food, you'll be able to place buildings there that augment that province's production and other benefits. Check it out and let me know your thoughts! Michael
I just pushed builds to Steam, and Humble should be uploaded by tonight. The main change is the world map and the Kingdom HUD. Check it out, and the overall game cycle should start to make some sense. I decided to pare down resources into Gold, Food and Materials, with Materials representing all building materials. Dividing materials into more specific resources just felt like busy work, and I'm not interested in getting into the minutiae of crafting. I want building to focus on the strategy of what to build, not on tracking down different resources. I decided to alter the plan and work on building in provinces once they are liberated. That means once you've liberated the Argent Coast, and get together some Materials, Gold and Food, you'll be able to place buildings there that augment that province's production and other benefits. Check it out and let me know your thoughts! Michael