What changed
0 fixes1 addition0 changes0 removals
addedSo, big update for those who have access. If you don't, now's your chance! I'm putting the widget back up for this week to bring some more people on board. Here's the link: Heroes of Issachar Read the instructions closely - you can get immediate access offsite, and a Steam key, but the Steam key won't unlock until the official launch. Before I get into it, one instruction that is in this build but a little hidden - Press "U" in the Argent Coast to teleport back to the Citadel. OK, so what's in this update - First, I added the very beginning of the game. It's a rough sketch of it, but it paints a bit of the narrative, introduces you to some major NPC's, and mostly gives you information about just what is going on in this fantasy world. Second, I added a new province to explore. The premise is pretty basic, which I'll leave for you to discover, but it's a fun little romp around a province with a few bad guys and a dungeon. Third, there's a new addon for the crossbow, the frost cannon. It's not totally new, I've had it in a few versions, but this one is juiced up. It'll fire multiple shots of ice that will track enemies themselves. So basically you can fire it without really aiming and the shots will do the work. Fourth, I added two new enemies. One is a big nasty dude I haven't named yet. You'll know it when you see him, he's got a spiked ball and chain. The other enemy are flying skulls. They'll kamikaze you, so better shoot them out of the sky. Fifth, Save and Load Games. Test the heck out of this for me, because I'm sure there will be bugs that crop up. There are still plenty of things that need work. Most of all, animations. NPC's won't look at you, won't talk during convos, etc. I'll get to that, but since that's purely aesthetic, it's on the back burner. The other big issue is pathfinding. Sometimes the bad guys will just get flustered and not move, sometimes they'll run to places they shouldn't be. I've got a fix in the works, but it didn't make it into this build. So for now, enjoy shooting extremely stupid bad guys :) Also, load times for scene changes are a little long for my liking. I'm working on that, but for now, if a screen looks frozen, it might not be, especially when teleporting, or opening the world map. Up next - more bad guys, more good guys, and more add ons for the crossbow. I really want to get the tug of war more interesting, along with dungeons and other places to explore. So for the next 30 days my focus will be on bad guys, and the corresponding add ons that counter their strengths. In the meantime, please let me know what you think - either from a gameplay standpoint or if anything is crashing for you. Thanks! -Michael
Heroes of Issachar changes
addedSo, big update for those who have access. If you don't, now's your chance! I'm putting the widget back up for this week to bring some more people on board. Here's the link: Heroes of Issachar Read the instructions closely - you can get immediate access offsite, and a Steam key, but the Steam key won't unlock until the official launch. Before I get into it, one instruction that is in this build but a little hidden - Press "U" in the Argent Coast to teleport back to the Citadel. OK, so what's in this update - First, I added the very beginning of the game. It's a rough sketch of it, but it paints a bit of the narrative, introduces you to some major NPC's, and mostly gives you information about just what is going on in this fantasy world. Second, I added a new province to explore. The premise is pretty basic, which I'll leave for you to discover, but it's a fun little romp around a province with a few bad guys and a dungeon. Third, there's a new addon for the crossbow, the frost cannon. It's not totally new, I've had it in a few versions, but this one is juiced up. It'll fire multiple shots of ice that will track enemies themselves. So basically you can fire it without really aiming and the shots will do the work. Fourth, I added two new enemies. One is a big nasty dude I haven't named yet. You'll know it when you see him, he's got a spiked ball and chain. The other enemy are flying skulls. They'll kamikaze you, so better shoot them out of the sky. Fifth, Save and Load Games. Test the heck out of this for me, because I'm sure there will be bugs that crop up. There are still plenty of things that need work. Most of all, animations. NPC's won't look at you, won't talk during convos, etc. I'll get to that, but since that's purely aesthetic, it's on the back burner. The other big issue is pathfinding. Sometimes the bad guys will just get flustered and not move, sometimes they'll run to places they shouldn't be. I've got a fix in the works, but it didn't make it into this build. So for now, enjoy shooting extremely stupid bad guys :) Also, load times for scene changes are a little long for my liking. I'm working on that, but for now, if a screen looks frozen, it might not be, especially when teleporting, or opening the world map. Up next - more bad guys, more good guys, and more add ons for the crossbow. I really want to get the tug of war more interesting, along with dungeons and other places to explore. So for the next 30 days my focus will be on bad guys, and the corresponding add ons that counter their strengths. In the meantime, please let me know what you think - either from a gameplay standpoint or if anything is crashing for you. Thanks! -Michael
So, big update for those who have access. If you don't, now's your chance! I'm putting the widget back up for this week to bring some more people on board. Here's the link: Heroes of Issachar Read the instructions closely - you can get immediate access offsite, and a Steam key, but the Steam key won't unlock until the official launch. Before I get into it, one instruction that is in this build but a little hidden - Press "U" in the Argent Coast to teleport back to the Citadel. OK, so what's in this update - First, I added the very beginning of the game. It's a rough sketch of it, but it paints a bit of the narrative, introduces you to some major NPC's, and mostly gives you information about just what is going on in this fantasy world. Second, I added a new province to explore. The premise is pretty basic, which I'll leave for you to discover, but it's a fun little romp around a province with a few bad guys and a dungeon. Third, there's a new addon for the crossbow, the frost cannon. It's not totally new, I've had it in a few versions, but this one is juiced up. It'll fire multiple shots of ice that will track enemies themselves. So basically you can fire it without really aiming and the shots will do the work. Fourth, I added two new enemies. One is a big nasty dude I haven't named yet. You'll know it when you see him, he's got a spiked ball and chain. The other enemy are flying skulls. They'll kamikaze you, so better shoot them out of the sky. Fifth, Save and Load Games. Test the heck out of this for me, because I'm sure there will be bugs that crop up. There are still plenty of things that need work. Most of all, animations. NPC's won't look at you, won't talk during convos, etc. I'll get to that, but since that's purely aesthetic, it's on the back burner. The other big issue is pathfinding. Sometimes the bad guys will just get flustered and not move, sometimes they'll run to places they shouldn't be. I've got a fix in the works, but it didn't make it into this build. So for now, enjoy shooting extremely stupid bad guys :) Also, load times for scene changes are a little long for my liking. I'm working on that, but for now, if a screen looks frozen, it might not be, especially when teleporting, or opening the world map. Up next - more bad guys, more good guys, and more add ons for the crossbow. I really want to get the tug of war more interesting, along with dungeons and other places to explore. So for the next 30 days my focus will be on bad guys, and the corresponding add ons that counter their strengths. In the meantime, please let me know what you think - either from a gameplay standpoint or if anything is crashing for you. Thanks! -Michael