What changed
0 fixes0 additions1 change0 removals
changedHi everyone - quick update just to let you know I'm still hammering away. Also, Duckie Dash launches this Thursday, so if you're interested in a fun little jaunt down 30 rivers of fun, I'd love it if you checked it out and told some friends! Duckie Dash on Steam As for HOI, things continue to go well. A larger level designed for exploration and (eventually) sandbox-y building of a town/city has taken shape, a small quest is in place there along with some NPC's to talk to. I also threw in there a small dungeon to raid. Right now I'm working on the pre-action part of the game - the setup for the game as a whole. Introduction to a few major characters, explanation as to just what the heck is going on, and instructions on the nuances of combat. I'm doing my best to make it as concise as possible, but it's necessarily a little wordy since it is the setup for the entire game, both for gameplay and the narrative. July 31 is still my target for the next major update, and I'll be running another Pre-Early Access sale through my website for a limited number of copies. If you have questions, ideas, or just want to chat - hit me up here or on the message boards! Michael
Heroes of Issachar changes
changedHi everyone - quick update just to let you know I'm still hammering away. Also, Duckie Dash launches this Thursday, so if you're interested in a fun little jaunt down 30 rivers of fun, I'd love it if you checked it out and told some friends! Duckie Dash on Steam As for HOI, things continue to go well. A larger level designed for exploration and (eventually) sandbox-y building of a town/city has taken shape, a small quest is in place there along with some NPC's to talk to. I also threw in there a small dungeon to raid. Right now I'm working on the pre-action part of the game - the setup for the game as a whole. Introduction to a few major characters, explanation as to just what the heck is going on, and instructions on the nuances of combat. I'm doing my best to make it as concise as possible, but it's necessarily a little wordy since it is the setup for the entire game, both for gameplay and the narrative. July 31 is still my target for the next major update, and I'll be running another Pre-Early Access sale through my website for a limited number of copies. If you have questions, ideas, or just want to chat - hit me up here or on the message boards! Michael
Hi everyone - quick update just to let you know I'm still hammering away. Also, Duckie Dash launches this Thursday, so if you're interested in a fun little jaunt down 30 rivers of fun, I'd love it if you checked it out and told some friends! Duckie Dash on Steam As for HOI, things continue to go well. A larger level designed for exploration and (eventually) sandbox-y building of a town/city has taken shape, a small quest is in place there along with some NPC's to talk to. I also threw in there a small dungeon to raid. Right now I'm working on the pre-action part of the game - the setup for the game as a whole. Introduction to a few major characters, explanation as to just what the heck is going on, and instructions on the nuances of combat. I'm doing my best to make it as concise as possible, but it's necessarily a little wordy since it is the setup for the entire game, both for gameplay and the narrative. July 31 is still my target for the next major update, and I'll be running another Pre-Early Access sale through my website for a limited number of copies. If you have questions, ideas, or just want to chat - hit me up here or on the message boards! Michael