What changed
0 fixes0 additions1 change0 removals
changedFirst, what did I do with my 30 day break? I made a game! With the help of my best friend we knocked out a casual racing game that can be played solo or split screen. It tested well with adults all the way down to five years old. If you feel like some low stress racing of rubber duckies, or just want to support my HOI efforts, check it out (releases on July 14, 2016): Duckie Dash on Steam http://store.steampowered.com/app/491110 Now I'm back from my sabbatical, refreshed for HOI, and I've already made tons of progress on the next province. Where the first one (Tranask Island) is very structured, the next one (Argent Coast) is a bit more open. The basic goal is to locate a unique hero knight and recruit him for the cause, but there will be a number of different points of interest to explore. My ultimate goal is that once the player has secured the province, they will have a small settlement to grow as they see fit. It will, in a sense, be a bit sandbox-y, although the settlement (and hopefully one day city) will be able to supply resources and troops for the larger war effort. It's ambitious but doable, and I'm excited to see what you all think about it. So, getting the Argent Coast through its first iteration is my current goal. That means there are some caves to explore, some people to interact with, some bad guys to kill and the main purpose of recruiting the knight is working. It also means some of the aesthetics are set, but it doesn't mean every last rock and tree looks great, or that there aren't ways to break it. The goal for that to be finished is July 31. The other major feature I need to get set is what happens between the intro video and the first action of the game. Some players' feedback was that it wasn't totally clear what to do. So I'll be working on that once the Argent Coast is finished. If you missed the limited sale last month, keep a look out around July 31, because I'll probably do another one then. And, I have locked in an Early Access release date: November 3, 2016. Thanks for continuing to follow my progress, I'm really optimistic about where we are headed! Michael
Heroes of Issachar changes
changedFirst, what did I do with my 30 day break? I made a game! With the help of my best friend we knocked out a casual racing game that can be played solo or split screen. It tested well with adults all the way down to five years old. If you feel like some low stress racing of rubber duckies, or just want to support my HOI efforts, check it out (releases on July 14, 2016): Duckie Dash on Steam http://store.steampowered.com/app/491110 Now I'm back from my sabbatical, refreshed for HOI, and I've already made tons of progress on the next province. Where the first one (Tranask Island) is very structured, the next one (Argent Coast) is a bit more open. The basic goal is to locate a unique hero knight and recruit him for the cause, but there will be a number of different points of interest to explore. My ultimate goal is that once the player has secured the province, they will have a small settlement to grow as they see fit. It will, in a sense, be a bit sandbox-y, although the settlement (and hopefully one day city) will be able to supply resources and troops for the larger war effort. It's ambitious but doable, and I'm excited to see what you all think about it. So, getting the Argent Coast through its first iteration is my current goal. That means there are some caves to explore, some people to interact with, some bad guys to kill and the main purpose of recruiting the knight is working. It also means some of the aesthetics are set, but it doesn't mean every last rock and tree looks great, or that there aren't ways to break it. The goal for that to be finished is July 31. The other major feature I need to get set is what happens between the intro video and the first action of the game. Some players' feedback was that it wasn't totally clear what to do. So I'll be working on that once the Argent Coast is finished. If you missed the limited sale last month, keep a look out around July 31, because I'll probably do another one then. And, I have locked in an Early Access release date: November 3, 2016. Thanks for continuing to follow my progress, I'm really optimistic about where we are headed! Michael
First, what did I do with my 30 day break? I made a game! With the help of my best friend we knocked out a casual racing game that can be played solo or split screen. It tested well with adults all the way down to five years old. If you feel like some low stress racing of rubber duckies, or just want to support my HOI efforts, check it out (releases on July 14, 2016): Duckie Dash on Steam http://store.steampowered.com/app/491110 Now I'm back from my sabbatical, refreshed for HOI, and I've already made tons of progress on the next province. Where the first one (Tranask Island) is very structured, the next one (Argent Coast) is a bit more open. The basic goal is to locate a unique hero knight and recruit him for the cause, but there will be a number of different points of interest to explore. My ultimate goal is that once the player has secured the province, they will have a small settlement to grow as they see fit. It will, in a sense, be a bit sandbox-y, although the settlement (and hopefully one day city) will be able to supply resources and troops for the larger war effort. It's ambitious but doable, and I'm excited to see what you all think about it. So, getting the Argent Coast through its first iteration is my current goal. That means there are some caves to explore, some people to interact with, some bad guys to kill and the main purpose of recruiting the knight is working. It also means some of the aesthetics are set, but it doesn't mean every last rock and tree looks great, or that there aren't ways to break it. The goal for that to be finished is July 31. The other major feature I need to get set is what happens between the intro video and the first action of the game. Some players' feedback was that it wasn't totally clear what to do. So I'll be working on that once the Argent Coast is finished. If you missed the limited sale last month, keep a look out around July 31, because I'll probably do another one then. And, I have locked in an Early Access release date: November 3, 2016. Thanks for continuing to follow my progress, I'm really optimistic about where we are headed! Michael