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Steam News23 May 201610y ago

Developer Update; May 22, 2016

So the soft launch is underway, and so far the response has been amazing. If you're interested in grabbing Heroes of Issachar right now, you can do so here: Heroes of Issachar Developer's Edition So the two main questio

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Full Heroes of Issachar update

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What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • Store
changedDirect access to me for gameplay discussions, feedback and game design roundtables
addedPlease note, the Steam key will unlock the game in Steam, but it cannot be downloaded until the official Steam launch (these are the Steam rules, not mine, and I intend to abide by them closely since, besides you the gamer, Steam is the last people I want to get mad). You will be able to download the game immediately through the widget in that link. Second, why not just launch Early Access? Because we only get one launch, and I want to add a few more features before launching. I also want to update all of the media (screens and vids) to show off everything that's new. And, I'm hoping to get some media coverage to increase visibility prior to the Steam launch. Roadmap So I've been working non-stop on HOI since January, and with the current build in play, I need a bit of break so I don't burn out. I've got a ton of ideas I want to implement, but stepping away for a bit will allow me to approach them fresh. So for the next 30 days or so, I'll be here in the forums to discuss the game, and if there's anything game-breaking I'll be sure to work on fixing it. So what does someone obsessed with making video games do for a break? They make video games, of course :) I've got a tiny little couch co-op game I've been kicking around, so I'm going to jam it out, cleanse the HOI palate, and come back fresh at the end of June. So, during that time, the most help you can give me is to let me know what features you would like to see implemented first when I pick things back up. I'll start a thread in the discussions to get your feedback, but the best place to send ideas is to the email given when you purchase the Developer's Edition through the link. I say this often, but please know that I mean it - thank you for your continued support. It has been a long road so far, but the game is really starting to take shape, and even though moving towards launch feels like nearing the end of a long cycle, it also feels like the beginning of a new one where we mold this game into something special. Michael

Heroes of Issachar changes

changedDirect access to me for gameplay discussions, feedback and game design roundtables
addedPlease note, the Steam key will unlock the game in Steam, but it cannot be downloaded until the official Steam launch (these are the Steam rules, not mine, and I intend to abide by them closely since, besides you the gamer, Steam is the last people I want to get mad). You will be able to download the game immediately through the widget in that link. Second, why not just launch Early Access? Because we only get one launch, and I want to add a few more features before launching. I also want to update all of the media (screens and vids) to show off everything that's new. And, I'm hoping to get some media coverage to increase visibility prior to the Steam launch. Roadmap So I've been working non-stop on HOI since January, and with the current build in play, I need a bit of break so I don't burn out. I've got a ton of ideas I want to implement, but stepping away for a bit will allow me to approach them fresh. So for the next 30 days or so, I'll be here in the forums to discuss the game, and if there's anything game-breaking I'll be sure to work on fixing it. So what does someone obsessed with making video games do for a break? They make video games, of course :) I've got a tiny little couch co-op game I've been kicking around, so I'm going to jam it out, cleanse the HOI palate, and come back fresh at the end of June. So, during that time, the most help you can give me is to let me know what features you would like to see implemented first when I pick things back up. I'll start a thread in the discussions to get your feedback, but the best place to send ideas is to the email given when you purchase the Developer's Edition through the link. I say this often, but please know that I mean it - thank you for your continued support. It has been a long road so far, but the game is really starting to take shape, and even though moving towards launch feels like nearing the end of a long cycle, it also feels like the beginning of a new one where we mold this game into something special. Michael

So the soft launch is underway, and so far the response has been amazing. If you're interested in grabbing Heroes of Issachar right now, you can do so here: Heroes of Issachar Developer's Edition So the two main questions, and then a roadmap below. First, what does buying it through that link get you?

  • Immediate Access to the most up to date build (PC and Mac)

  • Steam key

  • Special in-game items reserved for purchasers of this edition

  • Direct access to me for gameplay discussions, feedback and game design roundtables

Please note, the Steam key will unlock the game in Steam, but it cannot be downloaded until the official Steam launch (these are the Steam rules, not mine, and I intend to abide by them closely since, besides you the gamer, Steam is the last people I want to get mad). You will be able to download the game immediately through the widget in that link. Second, why not just launch Early Access? Because we only get one launch, and I want to add a few more features before launching. I also want to update all of the media (screens and vids) to show off everything that's new. And, I'm hoping to get some media coverage to increase visibility prior to the Steam launch. Roadmap So I've been working non-stop on HOI since January, and with the current build in play, I need a bit of break so I don't burn out. I've got a ton of ideas I want to implement, but stepping away for a bit will allow me to approach them fresh. So for the next 30 days or so, I'll be here in the forums to discuss the game, and if there's anything game-breaking I'll be sure to work on fixing it. So what does someone obsessed with making video games do for a break? They make video games, of course :) I've got a tiny little couch co-op game I've been kicking around, so I'm going to jam it out, cleanse the HOI palate, and come back fresh at the end of June. So, during that time, the most help you can give me is to let me know what features you would like to see implemented first when I pick things back up. I'll start a thread in the discussions to get your feedback, but the best place to send ideas is to the email given when you purchase the Developer's Edition through the link. I say this often, but please know that I mean it - thank you for your continued support. It has been a long road so far, but the game is really starting to take shape, and even though moving towards launch feels like nearing the end of a long cycle, it also feels like the beginning of a new one where we mold this game into something special. Michael

Source

Steam News / 23 May 2016

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