What changed
0 fixes0 additions1 change0 removals
changedI thought I'd take a breather from the furious coding I've been doing to give an update and a bit of a roadmap. Things are going really well - for the last month or so I've been working on nothing but the hero quests and the loot attached to them. I'm happy to say everything is working really well. Although the UI isn't in final form, it's close enough where I can let everyone with access start tearing into it. Next on my list is getting the UI set for the player's personal level up's and skill upgrades. After that I'll get the world map set so the player can select different provinces to build/attack. Once that's set, HOI will be very close to what I'd call the full experience. There are just a few bugs I'm aware of that I couldn't live with myself if I didn't fix before flipping the Early Access switch. Then there's the business of updating all of the media on the storefront because it's all pretty outdated, along with starting to get a little buzz going before the launch, since I only get one crack at that. That's the thumbnail sketch of what's going on - as I've said before, thank you for following my progress and your words of encouragement. Even though there are still some major hurdles to jump, that light at the end of the tunnel is getting brighter and brighter! Michael
Heroes of Issachar changes
changedI thought I'd take a breather from the furious coding I've been doing to give an update and a bit of a roadmap. Things are going really well - for the last month or so I've been working on nothing but the hero quests and the loot attached to them. I'm happy to say everything is working really well. Although the UI isn't in final form, it's close enough where I can let everyone with access start tearing into it. Next on my list is getting the UI set for the player's personal level up's and skill upgrades. After that I'll get the world map set so the player can select different provinces to build/attack. Once that's set, HOI will be very close to what I'd call the full experience. There are just a few bugs I'm aware of that I couldn't live with myself if I didn't fix before flipping the Early Access switch. Then there's the business of updating all of the media on the storefront because it's all pretty outdated, along with starting to get a little buzz going before the launch, since I only get one crack at that. That's the thumbnail sketch of what's going on - as I've said before, thank you for following my progress and your words of encouragement. Even though there are still some major hurdles to jump, that light at the end of the tunnel is getting brighter and brighter! Michael
I thought I'd take a breather from the furious coding I've been doing to give an update and a bit of a roadmap. Things are going really well - for the last month or so I've been working on nothing but the hero quests and the loot attached to them. I'm happy to say everything is working really well. Although the UI isn't in final form, it's close enough where I can let everyone with access start tearing into it. Next on my list is getting the UI set for the player's personal level up's and skill upgrades. After that I'll get the world map set so the player can select different provinces to build/attack. Once that's set, HOI will be very close to what I'd call the full experience. There are just a few bugs I'm aware of that I couldn't live with myself if I didn't fix before flipping the Early Access switch. Then there's the business of updating all of the media on the storefront because it's all pretty outdated, along with starting to get a little buzz going before the launch, since I only get one crack at that. That's the thumbnail sketch of what's going on - as I've said before, thank you for following my progress and your words of encouragement. Even though there are still some major hurdles to jump, that light at the end of the tunnel is getting brighter and brighter! Michael