What changed
0 fixes1 addition0 changes0 removals
addedI just pushed a big update for anyone who has access. There are two big adds: First, the first draft of the siege/base assault is up and running. This means once you've built your units and catapults, you can take down the enemy towers and gates, and cross the river for the final assault. Makes sure you pick up all of the loot on the table before going into that last battle - you'll need it. Oh, and, to speed things along, there's a super secret dev cheat code to give you free units and catapults - press the "K" key. Second, there's a sneak peek at the main castle. It's empty (for the most part) but you can run around and check it out. It's just a demo scene right now - I still need to rearrange some things, but you can get an idea of what we're looking at. I'm going to pin a discussion thread for anyone who has access; Any questions, issues, ideas, etc. should go there instead of the private group we were using, that way everyone can chime in whether they have access yet or not. Michael
Heroes of Issachar changes
addedI just pushed a big update for anyone who has access. There are two big adds: First, the first draft of the siege/base assault is up and running. This means once you've built your units and catapults, you can take down the enemy towers and gates, and cross the river for the final assault. Makes sure you pick up all of the loot on the table before going into that last battle - you'll need it. Oh, and, to speed things along, there's a super secret dev cheat code to give you free units and catapults - press the "K" key. Second, there's a sneak peek at the main castle. It's empty (for the most part) but you can run around and check it out. It's just a demo scene right now - I still need to rearrange some things, but you can get an idea of what we're looking at. I'm going to pin a discussion thread for anyone who has access; Any questions, issues, ideas, etc. should go there instead of the private group we were using, that way everyone can chime in whether they have access yet or not. Michael
I just pushed a big update for anyone who has access. There are two big adds: First, the first draft of the siege/base assault is up and running. This means once you've built your units and catapults, you can take down the enemy towers and gates, and cross the river for the final assault. Makes sure you pick up all of the loot on the table before going into that last battle - you'll need it. Oh, and, to speed things along, there's a super secret dev cheat code to give you free units and catapults - press the "K" key. Second, there's a sneak peek at the main castle. It's empty (for the most part) but you can run around and check it out. It's just a demo scene right now - I still need to rearrange some things, but you can get an idea of what we're looking at. I'm going to pin a discussion thread for anyone who has access; Any questions, issues, ideas, etc. should go there instead of the private group we were using, that way everyone can chime in whether they have access yet or not. Michael