What changed
0 fixes1 addition0 changes0 removals
addedTesting is going really well, below is the roadmap I gave to that group. I'm still adding to the testing group, so if you've offered to help already, I'll still be sending invites over the next few weeks. From the testing group post: Where we're headed: RIght now I'm working on the building placement system. Currently the buildings snap to a grid, but I'm working on allowing the player to move and place and buildings wherever there is space, with fluid movement. Along with that I'm working towards implementing city walls. I've also got on the drawing board a bad guy called the Festering Bomber, a nasty winged creature who floats towards structures and explodes. Upcoming features: -City Walls. I want this to be A+. Placement, movement, moats, etc. My solution right now is not good. I'm working on it. -Scouts can find dungeons, which the player can then crawl for loot. -New Unit: Knight -Villages: Explore to find them, then win their trust (Quests) to get caravans bringing resources to the city. -New Hero: Goblin (a reformed bad guy, he's got gadgets and weapons) -New Crossbow Addon: Fury Spray - Infected enemy attacks bad guys -New Crossbow Addon: Fireball Launcher - Magic noob tube -Magic Gauntlet: Besides the crossbow addons, the player will be able to augment his abilities by modifying a magic gauntlet they are given. Things like bullettime, run speed, jumping, levitating...they'll all be modifiable with the guantlet. -Melee. This is something that has come up a few times and it's absolutely gonna be a big part of the game. But it's also really hard to do well. So I want to tackle that when I have extended time to dedicate to it, rather than try to chip at it here and there. These are the short list items, there's a ton more in the hopper, especially with repect to exploration. The other major item on the list is the end game for each province, which has the player assembling his army, including siege weapons, and assaulting the main enemy stronghold.
Heroes of Issachar changes
addedTesting is going really well, below is the roadmap I gave to that group. I'm still adding to the testing group, so if you've offered to help already, I'll still be sending invites over the next few weeks. From the testing group post: Where we're headed: RIght now I'm working on the building placement system. Currently the buildings snap to a grid, but I'm working on allowing the player to move and place and buildings wherever there is space, with fluid movement. Along with that I'm working towards implementing city walls. I've also got on the drawing board a bad guy called the Festering Bomber, a nasty winged creature who floats towards structures and explodes. Upcoming features: -City Walls. I want this to be A+. Placement, movement, moats, etc. My solution right now is not good. I'm working on it. -Scouts can find dungeons, which the player can then crawl for loot. -New Unit: Knight -Villages: Explore to find them, then win their trust (Quests) to get caravans bringing resources to the city. -New Hero: Goblin (a reformed bad guy, he's got gadgets and weapons) -New Crossbow Addon: Fury Spray - Infected enemy attacks bad guys -New Crossbow Addon: Fireball Launcher - Magic noob tube -Magic Gauntlet: Besides the crossbow addons, the player will be able to augment his abilities by modifying a magic gauntlet they are given. Things like bullettime, run speed, jumping, levitating...they'll all be modifiable with the guantlet. -Melee. This is something that has come up a few times and it's absolutely gonna be a big part of the game. But it's also really hard to do well. So I want to tackle that when I have extended time to dedicate to it, rather than try to chip at it here and there. These are the short list items, there's a ton more in the hopper, especially with repect to exploration. The other major item on the list is the end game for each province, which has the player assembling his army, including siege weapons, and assaulting the main enemy stronghold.
Testing is going really well, below is the roadmap I gave to that group. I'm still adding to the testing group, so if you've offered to help already, I'll still be sending invites over the next few weeks.
From the testing group post
Where we're headed: RIght now I'm working on the building placement system. Currently the buildings snap to a grid, but I'm working on allowing the player to move and place and buildings wherever there is space, with fluid movement. Along with that I'm working towards implementing city walls. I've also got on the drawing board a bad guy called the Festering Bomber, a nasty winged creature who floats towards structures and explodes.
Upcoming features
-City Walls. I want this to be A+. Placement, movement, moats, etc. My solution right now is not good. I'm working on it. -Scouts can find dungeons, which the player can then crawl for loot. -New Unit: Knight -Villages: Explore to find them, then win their trust (Quests) to get caravans bringing resources to the city. -New Hero: Goblin (a reformed bad guy, he's got gadgets and weapons) -New Crossbow Addon: Fury Spray - Infected enemy attacks bad guys -New Crossbow Addon: Fireball Launcher - Magic noob tube -Magic Gauntlet: Besides the crossbow addons, the player will be able to augment his abilities by modifying a magic gauntlet they are given. Things like bullettime, run speed, jumping, levitating...they'll all be modifiable with the guantlet. -Melee. This is something that has come up a few times and it's absolutely gonna be a big part of the game. But it's also really hard to do well. So I want to tackle that when I have extended time to dedicate to it, rather than try to chip at it here and there. These are the short list items, there's a ton more in the hopper, especially with repect to exploration. The other major item on the list is the end game for each province, which has the player assembling his army, including siege weapons, and assaulting the main enemy stronghold.