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Steam News1 January 201511y ago

Heroes of Issachar Development Update

I want to first thank everyone that has participated in the discussions so far. I read every comment and take them all to heart. For those who posted encouragement, please know that those comments matter.

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Full Heroes of Issachar update

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What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedI want to first thank everyone that has participated in the discussions so far. I read every comment and take them all to heart. For those who posted encouragement, please know that those comments matter. For those who challenged the subject matter or shared their reservations, it means a lot that you took the time to post instead of just passing us over. Most of all, the civility on display in those posts is a testament to the fact that we as gamers don't deserve the negative press that permeated the net for the latter part of 2014. The first part of the update is regarding our company. Saved Games has been making apps since 2012, comprised of two people, Rob and Michael (myself). Rob has been responsible for the success of our apps, while I have been taking point on Heroes of Issachar. As a two-man team, there has been plenty of overlap, but our two spheres have been pretty clearly defined since the outset. Over the last several months, some confusion has arisen in the community over the nature of Heroes of Issachar, both because Saved Games has a track record only in mobile and because it explicitly caters to a Christian audience. Since HoI fits neither of these attributes, we decided that it would be best to move forward with HoI as a developer dedicated solely to PC and console games. Blue Mana Entertainment was born, and we are moving forward with HoI under that banner. The second part of this update is on the game itself. The big question is when we will release it for Early Access. I've addressed my rationale in the message boards but I think it bears repeating here. When used appropriately, Early Access affords a unique and valuable opportunity for both developers and gamers. Not everyone can make video games, but with Early Access everyone has a chance to influence the way a game gets made. Developers have the ability to get valuable feedback, gauge interest, and hopefully get early cash flow to mitigate the cost of making the game. However, there is now a bit of a cloud over the process due to some games not being completed. My position from the beginning was that before launching EA I wanted a product that represents the overall flow of the game and accurately presents the fun "toys" of the game. I also wanted a product that would give people confidence that the game will get made - that it wasn't just a prototype and some ideas on paper. My goal had been Jan. 1, today, but it's just not there yet. But it's close. So my new target is Feb. 1. I'll be doing everything I can to meet that new target. I'll provide another update soon that dives more specifically into the gameplay features, what I'm happy with and what I'm not. I will be looking forward to the community's feedback with the information presented in that update. Again, thanks so much to everyone who has shared their insights into what we're creating here. From my early days as a dice in hand, pen and paper RPG'er, my joy has always come from being a DM and people enjoying the games I made. The idea that so many people from across the globe are interested in Heroes of Issachar is humbling and I'm deeply appreciative. Michael

Heroes of Issachar changes

fixedI want to first thank everyone that has participated in the discussions so far. I read every comment and take them all to heart. For those who posted encouragement, please know that those comments matter. For those who challenged the subject matter or shared their reservations, it means a lot that you took the time to post instead of just passing us over. Most of all, the civility on display in those posts is a testament to the fact that we as gamers don't deserve the negative press that permeated the net for the latter part of 2014. The first part of the update is regarding our company. Saved Games has been making apps since 2012, comprised of two people, Rob and Michael (myself). Rob has been responsible for the success of our apps, while I have been taking point on Heroes of Issachar. As a two-man team, there has been plenty of overlap, but our two spheres have been pretty clearly defined since the outset. Over the last several months, some confusion has arisen in the community over the nature of Heroes of Issachar, both because Saved Games has a track record only in mobile and because it explicitly caters to a Christian audience. Since HoI fits neither of these attributes, we decided that it would be best to move forward with HoI as a developer dedicated solely to PC and console games. Blue Mana Entertainment was born, and we are moving forward with HoI under that banner. The second part of this update is on the game itself. The big question is when we will release it for Early Access. I've addressed my rationale in the message boards but I think it bears repeating here. When used appropriately, Early Access affords a unique and valuable opportunity for both developers and gamers. Not everyone can make video games, but with Early Access everyone has a chance to influence the way a game gets made. Developers have the ability to get valuable feedback, gauge interest, and hopefully get early cash flow to mitigate the cost of making the game. However, there is now a bit of a cloud over the process due to some games not being completed. My position from the beginning was that before launching EA I wanted a product that represents the overall flow of the game and accurately presents the fun "toys" of the game. I also wanted a product that would give people confidence that the game will get made - that it wasn't just a prototype and some ideas on paper. My goal had been Jan. 1, today, but it's just not there yet. But it's close. So my new target is Feb. 1. I'll be doing everything I can to meet that new target. I'll provide another update soon that dives more specifically into the gameplay features, what I'm happy with and what I'm not. I will be looking forward to the community's feedback with the information presented in that update. Again, thanks so much to everyone who has shared their insights into what we're creating here. From my early days as a dice in hand, pen and paper RPG'er, my joy has always come from being a DM and people enjoying the games I made. The idea that so many people from across the globe are interested in Heroes of Issachar is humbling and I'm deeply appreciative. Michael

I want to first thank everyone that has participated in the discussions so far. I read every comment and take them all to heart. For those who posted encouragement, please know that those comments matter. For those who challenged the subject matter or shared their reservations, it means a lot that you took the time to post instead of just passing us over. Most of all, the civility on display in those posts is a testament to the fact that we as gamers don't deserve the negative press that permeated the net for the latter part of 2014. The first part of the update is regarding our company. Saved Games has been making apps since 2012, comprised of two people, Rob and Michael (myself). Rob has been responsible for the success of our apps, while I have been taking point on Heroes of Issachar. As a two-man team, there has been plenty of overlap, but our two spheres have been pretty clearly defined since the outset. Over the last several months, some confusion has arisen in the community over the nature of Heroes of Issachar, both because Saved Games has a track record only in mobile and because it explicitly caters to a Christian audience. Since HoI fits neither of these attributes, we decided that it would be best to move forward with HoI as a developer dedicated solely to PC and console games. Blue Mana Entertainment was born, and we are moving forward with HoI under that banner. The second part of this update is on the game itself. The big question is when we will release it for Early Access. I've addressed my rationale in the message boards but I think it bears repeating here. When used appropriately, Early Access affords a unique and valuable opportunity for both developers and gamers. Not everyone can make video games, but with Early Access everyone has a chance to influence the way a game gets made. Developers have the ability to get valuable feedback, gauge interest, and hopefully get early cash flow to mitigate the cost of making the game. However, there is now a bit of a cloud over the process due to some games not being completed. My position from the beginning was that before launching EA I wanted a product that represents the overall flow of the game and accurately presents the fun "toys" of the game. I also wanted a product that would give people confidence that the game will get made - that it wasn't just a prototype and some ideas on paper. My goal had been Jan. 1, today, but it's just not there yet. But it's close. So my new target is Feb. 1. I'll be doing everything I can to meet that new target. I'll provide another update soon that dives more specifically into the gameplay features, what I'm happy with and what I'm not. I will be looking forward to the community's feedback with the information presented in that update. Again, thanks so much to everyone who has shared their insights into what we're creating here. From my early days as a dice in hand, pen and paper RPG'er, my joy has always come from being a DM and people enjoying the games I made. The idea that so many people from across the globe are interested in Heroes of Issachar is humbling and I'm deeply appreciative. Michael

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Steam News / 1 January 2015

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