Heroes of Hammerwatch II
Steam News 3 March 20251y ago

Tenth Patch!

Shadow Curse Regular enemies no longer cause curse with their attacks, attacks from shades will still cause curse. Added cursed floor traps to Crypt, Dungeon, Barracks and Courts trap rooms in New Game+. Added Cursed Ch…

Update log

Full Heroes of Hammerwatch II update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes7 additions11 changes6 removals
  • Gameplay
  • Balance
  • Events
removedShadow CurseRegular enemies no longer cause curse with their attacks, attacks from shades will still cause curse.
addedShadow CurseAdded cursed floor traps to Crypt, Dungeon, Barracks and Courts trap rooms in New Game+.
addedShadow CurseAdded Cursed Chests and Resource Caches when playing in New Game+, these spawn both rewards and shades.
changedShadow CurseReduced the amount of shades in citadel shortcut.
changedShadow CurseIncreased shades HP and Armor.
removedShadow CurseCultists no longer summon shades.

Shadow Curse

  • Regular enemies no longer cause curse with their attacks, attacks from shades will still cause curse.

  • Added cursed floor traps to Crypt, Dungeon, Barracks and Courts trap rooms in New Game+.

  • Added Cursed Chests and Resource Caches when playing in New Game+, these spawn both rewards and shades.

  • Reduced the amount of shades in citadel shortcut.

  • Increased shades HP and Armor.

  • Cultists no longer summon shades.

  • Changed the Shadow Curse Gain stat to be multiplicative instead of additive.

  • Added Elixirs that give permanent attribute increases. Every NG+ reached unlocks 3 elixirs to be found for each of the 5 attributes (str/dex/int/foc/vit). These Elixirs can be found in cursed chests and caches, and are awarded for killing the final boss, however you need to be playing a high enough NG+. To find the first 3 elixirs you need to be playing NG1 or higher, for the next 3 you must be in NG2 or higher, etc.

  • Added rerolling of skill spheres and trinket pickers. When reaching New Game+ you will receive an accomplishment that awards a reroll charge, these can be used at skill spheres and trinket pickers in order to get new choices, at the cost of some curse.

Courts

  • Updated Courts theme lighting, generation and some visuals.

  • Reworked Courts trap rooms to use cursed floor traps as well as beam traps.

  • Added braziers to Courts in New Game+ for purging curse.

  • Courts archer no longer shoots triple arrows when you're nearby in melee range.

  • Added Symbol of Zeal, Symbol of Deflection, Symbol of Rejuvenation and Symbol of Piercing trinkets in a set - Symbols of Fate.

  • Changed Blackjack, Throwing Stars and Kyras Quiver to deal a percentage of Main Hand Weapon damage instead of fixed values in order to scale better with your character.

  • Parry Medal trinket now also triggers a riposte when parrying which returns 200% Main Hand Weapon damage.

  • Changed final 5-piece bonus of Soldiers Uniform trinket set to give Life Leech on Weapon Crit.

  • Added Shield Mastery to weapon mastery trainer for increasing block amount on shields.

  • Life leech now heals at double the rate, but the pool of life leeched is now reset when reaching full health, so you can no longer overheal and "store" it.

  • Enemy groups no longer spawn with multiple different bannermen. This should lead to roughly the same amount of enemies buffed by a banner, but much fewer being buffed by multiple different banners.

  • Fix for healing banners healing faster in multiplayer.

  • Made the Troll Ruler enemy in Dark Caves more common.

  • Dark Halls skull "mines" no longer spawn so they overlap.

  • Updated Accomplishment tooltips in the Guild Halls menu to be a bit more clear.

  • Improved collision with bottomless pits in Dark Halls so it's less common to be pushed into them.

  • Fixed issue with players who have very high damage reduction sometimes getting wrongfully hit with massive damage numbers.

  • Fixed Hand Crossbow not always properly applying armor penetration.

This patch changes curse from a combat mechanic to a risk/reward mechanic, and because cursed chests can contain an extra cursed trinket the potential rewards of doing a curse run should be higher. The addition of Elixirs should help with long term scaling of equipment requirement which can feel a bit too steep when you get higher in levels, Elixers being found mostly in Cursed Resource Caches along with crystals and dust gives a nice reward for taking on a fight with

Source

Steam News / 3 March 2025

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