In this update2
Full notes
Full Heroes of Hammerwatch update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Performance
Heroes of Hammerwatch changes
New features
Added two new drinks: The Smirking Shopkeep and Snake Blood.
Added cats and dogs as new companions.
You can now travel between the different hub areas with a travel service.
Various Changes and Fixes
A lot of tweaks to enemy NG+ skills.
Flaming Hounds: The projectile now loses more of its forward momentum when colliding.
- Branding WardIncreased trigger and explosion radius slightly. It should now trigger more easily on bosses.
- Gladiators NetLowered proc chance from 20% to 10%.
Archives floors are now a bit bigger, but doesn't get as affected by larger size modifiers.
Removed Magic Furnaces from mines.
Fix for multiple Vampire Lord bestiary entries.
Fix for Vampire Lord not spawning if you hadn't picked up any crosses.
Fixed Fancy Plume allowing item duplication in dungeon stores when reloading.
Dungeon and Arena settings UI now has a slider, when hovering over the NG value, for changing the level.
Fix for dungeon settings UI always being available once you complete either campaign.
Speedrun UI now supports all dungeons rather than just Forsaken Tower.
Crash fixes.
Performance improvements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
