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Steam News21 February 20206y ago

A little bit of a pickle...

Well... it was bound to happen at some point... I am going to have to migrate the game to new services and frameworks since the current multiplayer system I'm using has become deprecated...

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addedWell... it was bound to happen at some point... I am going to have to migrate the game to new services and frameworks since the current multiplayer system I'm using has become deprecated...
changedThat means rewriting all of the network code and a bunch of things along with it... Also, migrating to updated frameworks will give me a lot more control over the fine-tuning and optimization but it will probably generate a ton of bugs...
addedI've already started moving everything to a new architecture and you guys will probably never notice (if I do a good job of it) but I want you to know why I may be taking a bit longer than expected. It's sort of an under the hood thing - if it works you never notice it, but, if it doesn't it just ruins everything.

Heroes Of Avranche changes

addedWell... it was bound to happen at some point... I am going to have to migrate the game to new services and frameworks since the current multiplayer system I'm using has become deprecated...
changedThat means rewriting all of the network code and a bunch of things along with it... Also, migrating to updated frameworks will give me a lot more control over the fine-tuning and optimization but it will probably generate a ton of bugs...
addedI've already started moving everything to a new architecture and you guys will probably never notice (if I do a good job of it) but I want you to know why I may be taking a bit longer than expected. It's sort of an under the hood thing - if it works you never notice it, but, if it doesn't it just ruins everything.

Well... it was bound to happen at some point... I am going to have to migrate the game to new services and frameworks since the current multiplayer system I'm using has become deprecated...

That means rewriting all of the network code and a bunch of things along with it... Also, migrating to updated frameworks will give me a lot more control over the fine-tuning and optimization but it will probably generate a ton of bugs...

But! That's what the early access is for I guess... It's a bit soul-crushing when you have to redo the tons of work you've already done but I certainly do not lack the willpower to do so since you guys have been so supportive and helpful so far! :)

I've already started moving everything to a new architecture and you guys will probably never notice (if I do a good job of it) but I want you to know why I may be taking a bit longer than expected. It's sort of an under the hood thing - if it works you never notice it, but, if it doesn't it just ruins everything.

So wish me luck and I will keep you posted on the progress! Fingers crossed and off I go!

Thank you all for understanding, being patient and supporting me so far! Love you all!

Source

Steam News / 21 February 2020

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