Full notes
Full Heroes Of Avranche update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Compatibility
Heroes Of Avranche changes
I am happy to announce the weekly updates! This is the first weekly update since the game became available for Early Access and the first community feedback has been implemented!
I am ecstatic about the feedback and positive comments you've given me guys. And I couldn't ask for a better community! Your patience, feedback, and suggestions are insanely appreciated!
First of all, I would like to thank the beautiful feedback of the following community members who really stepped out and helped me with finding the issues: Static Laughter valczir liberodark Struemkoning2k Numb-Tung Kloodge Arvizu Brodaty twitch/idodmg
Here is the list of the bug fixes and new implementations requested by the community:
GUI scrolling speed
Better skill/stance explanation in spellbook
Keybindings
GUI Stat tooltips
Mouse Over GUI and Interactable objects bug
Not enough mana overlay
Graveyard pathing issue
Houses obscuring camera
And here is the list of the bugs I did not manage to fix for this update but I will try and get them in the next:
Pet trinket issue
Undefined Entity Tag
Linux video Codec
Certain pathing issues and generation
I would like to assure all of you once again that I will be paying close attention to what all of you are saying and I hear you. I really want to prove that your patience and voicing your opinions are not in vain and I will strive to make Heroes of Avranche better and better every week!
Source
Changelog.gg summarizes and formats this update. How we read updates.
