HomeGamesUpdatesPricingMethodology
Steam News20 May 20261mo ago

The beginning of the end!

Finally version 0.9.0! It has taken years to get here but finally the end is really in sight.

Full notes

Full Heroes of a Broken Land 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions5 changes0 removals
  • Balance
  • Gameplay
  • Store
addedIt has taken years to get here but finally the end is really in sight. From here on out the focus will be on polishing the current experiences - adjusting balance issues, fixing all the bugs, tuning the gameplay and adding all the little polish and details that need fixing.
changedThis change is the first large re-balance of the gameplay in a long time. Combat damage has been adjusted, generally you should find magic more powerful as well as higher levels monsters (especially bosses!)
changedThe economy has been tweaked too - building additions and upgrades have all been adjusted as well as the selling price of equipment.
changedAdjust magic base damage and variance
addedDefend skill now adds dodge, separate status from Shield skill
fixedFix Defend status text

Heroes of a Broken Land 2 changes

addedIt has taken years to get here but finally the end is really in sight. From here on out the focus will be on polishing the current experiences - adjusting balance issues, fixing all the bugs, tuning the gameplay and adding all the little polish and details that need fixing.
changedThis change is the first large re-balance of the gameplay in a long time. Combat damage has been adjusted, generally you should find magic more powerful as well as higher levels monsters (especially bosses!)
changedThe economy has been tweaked too - building additions and upgrades have all been adjusted as well as the selling price of equipment.
changedAdjust magic base damage and variance
addedDefend skill now adds dodge, separate status from Shield skill

Finally version 0.9.0!

It has taken years to get here but finally the end is really in sight. From here on out the focus will be on polishing the current experiences - adjusting balance issues, fixing all the bugs, tuning the gameplay and adding all the little polish and details that need fixing.

This change is the first large re-balance of the gameplay in a long time. Combat damage has been adjusted, generally you should find magic more powerful as well as higher levels monsters (especially bosses!)

The economy has been tweaked too - building additions and upgrades have all been adjusted as well as the selling price of equipment.

With a game of this scope it can be difficult to ensure that big changes like these don't unbalance the game, so let me know how the plays!

Changes in 0.9.0:

  • Adjust magic base damage and variance

  • Defend skill now adds dodge, separate status from Shield skill

  • Fix Defend status text

  • Fix Stone Skin status icon showing up incorrectly

  • Tweak dungeon object probability

  • Fix combat issue where selecting players after item or skill use could break

  • Bosses now have more varied upgrades

  • Town upgrades are more spread out, more expensive

  • Reduced selling price of equipment

Source

Steam News / 20 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.