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Full notes
Full Heroes For Hire - Guild Micromanagement Simulator update
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What changed
- Gameplay
- Events
- Balance
- Workshop
- Fixes
Heroes For Hire - Guild Micromanagement Simulator changes
0.14.8.0
Additions:
New mission! Haunted Halls. The guide sells Skeletal Remains for cheap, but every hero you have over 4 results in a wage hike.
New Cursed Relic! Forbidden Tome: Heroes will slowly gain experience when carrying this item in a raid.
Heroes who cannot raid at the moment now have greyscale backgrounds, instead of green.
Other Changes:
The scrollbar on popups can now be moved by holding down mouse even if you aren't dragging.
Added a particle effect for getting a crit.
Sharpening a weapon now says what the weapon's previous sharpness was.
Items eaten by enemies in raids are now removed from the item found list.
Rooms in the Guild Hall popup now have descriptors for the floor level too.
Getting a "rare" random drop in The Big Top now is a priority alert and will show up on the alerts tracker.
Fainted Skeletal Heroes no longer count as a fainted hero in a raid, and thus cannot flee in a raid without a real hero.
Waking up heroes off shift now has a unique message.
Expanded the crafting empty dropdown slightly.
The game will now speed up if heroes are left with enough energy, but the shift is ending very shortly.
Overhauled the first time setup page to be cleaner and easier to navigate.
Training and gathering time is now saved between popups.
Double clicking on Skeletal Remains and the Boss Spawner items now acts as if you dragged them to the Start Raid popup.
Balance:
Order scaling and variety has been changed.
Mimics can no longer eat Blessed Contracts and Healing Elixirs.
Furniture orders are now worth slightly more.
Enemy damage has been reduced again, and enemies now have slightly more health.
"Random" order rewards can now include furniture very rarely. (1/48)
Rare orders now have a slight chance at giving a cursed relic as well. (1/32)
Big Top random creations are more varied again, accidentally made clothing/weapons far too common.
Elemental slime enemies now drop their slimes more.
The Canopic Jar furniture item recipe now requires an ectoplasm, not broken bones.
The Builder now only sells furniture materials for furniture your workshop can currently make.
The Quizmaster's (The Big Top) items now increase in price slower.
Teams of only Skeletal Heroes will now pick up less loot. (Was hurting the resource balance a lot.)
More small sized raids will now spawn.
Tweaked the "random" drop table.
The demolitionist now sells more gunpowder.
Breaking down a Siren's Scale now gives three pieces of magic dust or silver/gold dust.
Tweaked the scaling for what level orders, dungeons and loot the guild will receive, based on the guild, loot and levels.
The Warrior Wasp sting attack is now slower.
Bug Fixes:
The Red Slime Splat furniture item no longer shares the same recipe as the Blue Slime Splat, which was making both uncraftable.
The Honeycomb enemy can no longer attack.
When Skeletal heroes wipe, they'll no longer be stuck super-dead. (They're already dead.)
Heroes will no longer try and use items and skills when they are revived after a battle ends.
Fixed the Advanced Bleachers and Advanced Bench recipes.
Source
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