Full notes
Full Heroes & Redemption update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
- UI and audio
- Fixes
- Maps
Heroes & Redemption changes
Based on player feedbacks, we have made adjustments to the economy and equipment system to enhance balance and gameplay experience.
CHANGES
Bosses at the end of levels now gives Soul Shards upon defeat. (Golem:15 | Demon:20 | Frozen Golem:25 | Beholder:30 | Drond:20 | Drund:20)
Adjusted the conversion cost for Soul Shards. (10000 ▶ 6666)
Adjusted the amount of Soul Shards obtained from certain altars. (2nd Wave Basic(3 ▶ 5) | 2nd Wave Obelisk(5 ▶ 7) | 2nd Wave Blacksmith(7 ▶ 9))
All equipments are now unlockable in the game.
Bosses now drop a chest upon defeat, which unlocks 3 to 6 equipments, depending on luck.
Once unlocked, these equipments can be purchased from the Blacksmith.
Made changes to the Bestiary screen to display the drop rates of equipments for each boss.
Equipments previously purchased will be immediately usable after unlocking and do not need to be repurchased.
If you unequip currently equipped armors, you will need to unlock them again before re-equipping.
Reduced the price of all armors to one-third of their original cost.
Adjusted the prices of some rings.
Revive Ring [14 ▶ 5]
Ring of Dwarf Warrior [24 ▶ 10]
Ring of Giant Warrior [32 ▶ 15]
Ring of Double Punishment [34 ▶ 16]
Fateweaver's Ring [36 ▶ 17]
Ring of Soul Harvest [48 ▶ 23]
Last Judgement [52 ▶ 25]
Ring of Scarred Soul [82 ▶ 37]
Adjusted the prices of some empowerments.
Hellfire Strike [17 ▶ 15]
Storm Slash [20 ▶ 18]
Burning Radiance [18 ▶ 16]
Soul Reaver [15 ▶ 13]
Aqua: Whirl [9 ▶ 8]
Arc Spread [20 ▶ 15]
Dispersing Twins [20 ▶ 15]
Tempest Seal [20 ▶ 18]
Divine Deceleration [8 ▶ 7]
Divine Vampirism [24 ▶ 22]
Arcane Maelstrom [24 ▶ 20]
Primordial Thunderfall [26 ▶ 24]
Apocalyptic Ritual [24 ▶ 20]
Eldritch Demonic Flux [20 ▶ 18]
Polyburst [32 ▶ 30]
Impactful Comet [25 ▶ 24]
Magnetized Conjurrang [24 ▶ 22]
Blooming Root [18 ▶ 15]
Wild Grasp [12 ▶ 10]
Slime Burst [24 ▶ 20]
Nova Vortex [18 ▶ 16]
Chain Havoc [26 ▶ 24]
Shocking Surge [10 ▶ 8]
Tidal Force [27 ▶ 24]
Lightning Fury [20 ▶ 18]
Aqua: Riptide [27 ▶ 24]
Noxius Veil [14 ▶ 10]
Enemies now scale more in Endless Mode.
Added an icon next to the difficulty icon in the level selection UI to indicate increased gold rewards.
Added different colors for emphasis to certain words in equipment descriptions.
Made improvements to armor set descriptions and their tier-based attributes for better clarity.
FIXES
Fixed an issue on the Dor'galor's Trials where the game would not progress.
Fixed visual issues on the loading screen occurring at certain resolutions and aspect ratios.
Fixed the collider for the anvil at the Blacksmith Altar.
Fixed an issue where the Comet ability would sometimes target incorrectly on the Winterland and Sewer maps.
Fixed an issue where stacking experience crystals resulted in incorrect amounts being granted.
Source
Changelog.gg summarizes and formats this update. How we read updates.
