Full notes
Full Heroes & Redemption update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Fixes
- Gameplay
Heroes & Redemption changes
CHANGES
Chests now provide loot based on their type.
When the limit(500) of experience crystals on the ground is reached, the farthest crystals will now stack together.
The Level Up UI now displays the number of levels gained when multiple levels are achieved simultaneously.
The amount of experience gained from chests now scales with the current enemy wave.
The stats section in the character selection UI has been updated for better readability.
The Beholder projectile speed: 5 ➡ 4
FIXES
Resolved issues where the Steam overlay was interfering with the game's pause functionality.
The description for the Ring of Scarred Soul has been corrected.
Issues related to the health because of the Ring of Scarred Soul have been fixed.
Fixed an issue in the Cemetery Boss Arena where projectiles were spawning less frequently than intended.
Shop Price Changes
Skip 4000 ➡ 100
Reroll 7500 ➡ 5000
Reroll Count 250 ➡ 175
Banish 5000 ➡ 4000
Banish Count 250 ➡ 200
Source
Changelog.gg summarizes and formats this update. How we read updates.
