Full notes
Full Hero Trial update
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What changed
- Store
- Balance
- Gameplay
- UI and audio
- Fixes
Reduce the difficulty adjustment value, and increase the difficulty level from easy to very hard
Adjust the gold coins required for upgrading in different difficulties in the store
Treasure chest changed to HP instead of opening after three attacks
Add props to increase the number of refreshed treasure chests
Adjust the number of items spawned in the upgrade store
Modified and upgraded most of the UI, and adjusted the hero selection preparation interface to be selected in the 3D scene
Fixed some known bugs
Change BGM and adjust BGM style
Adjust the values of some props
The setting option adds an option that allows the player to die in the current round. If the player does not choose this option, he will automatically enter the settlement interface if he dies
Adjust the feel of rolling, stop rolling immediately after hitting an obstacle
Adjust the feeling of drinking, press and hold for 0.5 seconds to restore blood, instead of needing to press and hold for 0.5 seconds to restore blood
Adjust some weapons, upgrade the attack range to increase the explosion range
Adjust some weapons, after upgrading, the attack range and number of shots can be upgraded
Adjust some melee weapons, reduce the attack range, and move with the player when attacking
Adjust the prop effect of the necklace to restore blood volume after rolling.
For each Add sound effects and special effects to monster death
Modify the invincibility time logic to prevent attacks from missing.
Change knockback logic and add knockback for each weapon
Source
Changelog.gg summarizes and formats this update. How we read updates.
