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Steam News4 April 20263mo ago

Demo Patch Notes for 2026-04-04 (Permanent Spellcrafting)

Today's update is a small patch, but includes major infrastructure changes that will be the backbone of the next upcoming major game update: Permanent spellcrafting.

Full notes

Full Hermit update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions3 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Maps
removedThe next major update will include significant changes to spellcrafting, and many spells will no longer be consumed each time they are used (i.e., craft once, use forever)
changedThese permanent spells will be powerful, one-off craftables with special magic abilities that can be re-used indefinitely without losing the item (with varying length of cooldown periods and/or some magic attribute pool cost, depending on the spell). Crafting them will require special drops from rare enemies.
addedAdded support for magic ability cooldowns for spells that are reusable (not consumed each use, but have a cooldown timer between uses)
addedAdded new 2D UI elements to the HUD for the cooldown functionality; active cooldowns will be displayed in the bottom right corner of the screen
addedAdded a new spell type "Hand of Fate" that can be used to grab enemies from afar
addedThe 'Grotesque Hand', required to craft the new spell, now drops from Pucas

Hermit changes

removedThe next major update will include significant changes to spellcrafting, and many spells will no longer be consumed each time they are used (i.e., craft once, use forever)
changedThese permanent spells will be powerful, one-off craftables with special magic abilities that can be re-used indefinitely without losing the item (with varying length of cooldown periods and/or some magic attribute pool cost, depending on the spell). Crafting them will require special drops from rare enemies.
addedAdded support for magic ability cooldowns for spells that are reusable (not consumed each use, but have a cooldown timer between uses)
addedAdded new 2D UI elements to the HUD for the cooldown functionality; active cooldowns will be displayed in the bottom right corner of the screen
addedAdded a new spell type "Hand of Fate" that can be used to grab enemies from afar

Today's update is a small patch, but includes major infrastructure changes that will be the backbone of the next upcoming major game update: Permanent spellcrafting.

  • The next major update will include significant changes to spellcrafting, and many spells will no longer be consumed each time they are used (i.e., craft once, use forever)

  • These permanent spells will be powerful, one-off craftables with special magic abilities that can be re-used indefinitely without losing the item (with varying length of cooldown periods and/or some magic attribute pool cost, depending on the spell). Crafting them will require special drops from rare enemies.

  • Added support for magic ability cooldowns for spells that are reusable (not consumed each use, but have a cooldown timer between uses)

  • Added new 2D UI elements to the HUD for the cooldown functionality; active cooldowns will be displayed in the bottom right corner of the screen

  • Added a new spell type "Hand of Fate" that can be used to grab enemies from afar

  • The 'Grotesque Hand', required to craft the new spell, now drops from Pucas

  • The new spell shoots a projectile that, when hitting an enemy, will instantly grab them and move them close to the player (does not affect bosses / giants / trolls)

  • Made significant improvements to magic projectile spell targeting; spells will now be able to more accurately target enemies uphill/downhill and across much larger distances

  • Made changes to the demo map showing other cities that will be available in the full game when released

Source

Steam News / 4 April 2026

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