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Steam News1 May 20261mo ago

Patch Notes #5

Hey everyone! This is the first step in our major progression revamp for Heritage. We’re feeling really confident about these changes! Thank you for all the feedback so far!

Full notes

Full Heritage update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

2 fixes12 additions9 changes3 removals
  • Balance
  • UI and audio
  • Gameplay
  • Store
  • Fixes
changedPatch Notes #5 is here!This patch focuses on overall progression and game balance changes, along with a few visual improvements.
changedHighlightsSteam post image Combat screen with the Continue button at the end
addedHighlights[NEW] Skills and Equipment can now be replaced during a run.
addedHighlights[NEW] Post-battle screen now allows enemy and build inspection.
changedHighlights[BALANCED] Healing system reworked around mandatory combats.
addedGameplay Changes[NEW] A popup allows replacing Skills/Equipment when no slots are available.

This is the first step in our major progression revamp for Heritage. We’re feeling really confident about these changes!

Thank you for all the feedback so far! You’ve been a key part of shaping this update. This patch is a direct reflection of what you’ve shared with us.

And yes… you can finally swap skills and equipment during a run 😄

Patch Notes #5 is here!

This patch focuses on overall progression and game balance changes, along with a few visual improvements.

UPDATE to version BETA 1.4.01

Highlights

Steam post image Skill and Equipment replacement screen during a run

Steam post image Combat screen with the Continue button at the end

  • [NEW] Skills and Equipment can now be replaced during a run.

  • [NEW] Post-battle screen now allows enemy and build inspection.

  • [BALANCED] Healing system reworked around mandatory combats.

  • [BALANCED] Enemies and bosses received general stat adjustments.

Gameplay Changes

  • [NEW] A popup allows replacing Skills/Equipment when no slots are available.

  • [BALANCED] Healing scrolls removed from runs.

  • [BALANCED] Mandatory combats now grant higher healing.

  • [BALANCED] Optional combats still do not grant healing.

  • [NEW] Post-battle screen now requires clicking "Continue".

  • [BALANCED] Combat XP bonus scaling adjusted across all levels.

    • New Bonus Stat based on XP table:

      LevelOldNew
      Level 110100
      Level 220200
      Level 330300
      Level 450400
      Level 570500
      Level 6100600
      Level 7130700
      Level 8180800
      Level 9230900
      Level 103001000
      Level 114001500
  • [BALANCED] Character stat bonuses recalibrated.

    • New Stat table

      Stat (excluding HP)OldNew
      Base2020
      Primary Bonus+10+14
      Secondary Bonus+5+7
    • New HP table

      HPOldNew
      Base10,00010,000
      Primary Bonus+10,000+2,500
      Secondary Bonus+5,000+1,000
  • [BALANCED] Reroll now has a cost cap (Gold: 2k / Soul: 50).

  • [BALANCED] Sect relationships are now mirrored.

  • [BALANCED] Shops now offer Skill/Equipment slot unlocks.

  • [BALANCED] Mystic Stat bonuses removed from Ancestor’s Hall.

Visuals

  • [IMPROVED] Battle timer removed.

  • [FIXED] Fixed Hall Scroll click overlap issue.

Bug Fixes

  • [FIXED] General UI and interaction fixes.

    • Specifically in the Ancestor’s Hall, as reported in community discussions, scrolls had incorrect overlap behavior.

Notes

  • [NEW] Tutorial notification system implemented (initial test with Combat XP).

  • [IMPROVED] Core game loop reworked with focus on progression and decision-making.

  • [NEW] Next patch will revamp the Ancestor’s Hall and end-of-run transitions.

  • [NEW] A new character is coming to the Demo in the coming weeks.

Final Notes

We’ll keep monitoring feedback and refining the game to ensure every run feels fun and consistent. There’s still a lot of work ahead, and we’re on it.

After updating the game, we STRONGLY recommend starting a new run. Previous saves may not reflect the changes correctly and could cause inconsistencies.

If you encounter any issues, please contact us at: bigthreegamesbr gmail com

What’s Next?

This is the first step of a change we’ve been wanting to make for a long time. We’re really happy to release such a complete patch, and we’ll be focusing heavily on the next one with the Ancestor’s Hall revamp.

We truly hope you’ll continue to trust us!

Steam Reviews: Your Feedback Matters

We’ve been reading all your Steam reviews and truly appreciate the feedback. Please keep sharing your thoughts — it helps us prioritize improvements and evolve the game with each update.

Join our community to stay updated on future changes and upcoming features.

Thank you for playing Heritage ❤️

Big Three Games Team

Source

Steam News / 1 May 2026

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