Full notes
Full Herakles and the Princess of Troy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Herakles and the Princess of Troy changes
This patch balances and fixes things from the Speedrun Patch. In the next patch, I will be continuing to work on improving the Speedrun Patch. It was a big patch and plenty to improve upon.
Balanced Recruiting Soldier's #1 level in Demo and Classic modes. The 3 soldiers and 1 pikemen that come overtop of the pit sometimes came in faster than you can get there. For speedrunning, it now feels better and possible to overtake them from underneath with a bow.
Demo and Classic modes now allow you to heal if you are far enough a way from an enemy. This isn't going to be seen much in speedrunning, but it is a good way to make the game easier for new players.
Console tutorial tip is now disabled during Demo's tutorial.
When picking up a weapon that is falling, the collision for pickup was small because the collision for really for colliding with the ground. So, now there is a collision for picking up and a collision for the ground. 2 seperate hit boxes. It required a bit of change throughout the game's code. But it is now capable of more.
Previously, when an owner of Bandit Lord's Axe died or picked up another weapon while the axe was still in the air, the axe would simply fall to the ground. Now it is also able to be picked up while falling. And it also is able to deal damage while falling as well. This isn't something that will happen often, but it is how it should work.
Source
Changelog.gg summarizes and formats this update. How we read updates.
