Full notes
Full Herakles and the Princess of Troy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Fixes
- Performance
This patch includes non-game related updates and demo updates. The next patch will revolve around gameplay improvements and other general improvements. It will set things up for the speed run patch.
Herakles t-shirt is finished and now available from heraklesgame.com . I will advertise it at a future date in order to attempt a reverse-marketing strategy. In which people will find the shirt, like it and then search for the game. Next patch will have the Arcade Popup include a Shop tab. It is already created, but I just need to enable it.
Set up SEO for heraklesgame.com . People can now search for it and it will show up in search results more easily.
Finalized the cover art and uploaded its new high res versions all over Steam and heraklesgame.com
Demo mode's hydra difficulty has been reduced. Easy and Very Easy have 1 hydra. Medium has 2 hydras. Hard and Very Hard have 3 hydras.
You can now close the console by typing "close". Previously, you could only close it by pressing ~ again.
You can now grab an arrow while it is dropping.
On the tutorial, some of the "Key" text would jitter. This was caused by a fix that I did for another patch that rounded all x,y variables before drawing text. Flooring the x,y variables fixed this.
Arrows not dropping through blocks was a suggestion. I increased the collision box to be same as the hit box for when it needs to deal damage. So, only the grey/stone part of the arrow can hit a block to stop it. This is so that at different angles, the arrow doesn't stop midair. If I do pixel-perfect collision, it could work as expected, but I am trying to avoid using pixel perfect collision since it can hinder performance is not very efficient. The hitbox has been increased, though, and was previously a single pixel on the stone part of the arrow. The wooden part of an arrow will still fall through blocks. It looks strange for an arrow to be standing up from the non-stone side. For this reason, we need the hitbox on the stone side.
Updated heraklesgame.com with shop/t-shirt
Updated beckergames.com with shop/t-shirt
Extra glow on weapon and item highlights
Set up image template for patch images to include the patch name on the cover art. It is used in this patch and will be updated for previous patches in the future.
Source
Changelog.gg summarizes and formats this update. How we read updates.
