Full notes
Full Henosis™ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
New 'Netherworld Mode' added with all new levels including:
- Checkpoint Health system
- Evaporation Health Meter
Set a variable cap for collecting all tokens instead of 3 - Time Slow pickup ability - AI Worm Turret - AI Floater - AI Bomber Slug - AI Melee - AI Jumper - Swinging Laser Turrets - Rotating Laser Turrets - Swaying Thorns - Ice (Slippery Surfaces) - Rotating Ball Spikes - Moving ON/OFF Laser Beams - Bezier-path Flyer movements - Bezier-path 1x1 platforms - Circular Rotating Platforms - Ping-pong & Looping Dual-Path Lasers
General Changes: - All vanilla levels (w01, w02 and w03) completely revamped and expanded - World 3 platform sprites updated - Lighting for World 2 tweaked - World 2 Boss level design updated - World 3 Boss level design updated - World 3 Boss redesigned - Added a splash impact effect to the Player when jumping
Source
Changelog.gg summarizes and formats this update. How we read updates.
