What changed
0 fixes2 additions0 changes0 removals
addedGeneral Changes: - Checkpoint Health system added - Player Evaporation Health Meter aded - Set a variable cap for collecting all tokens instead of 3 - TimeSlow pickup ability added (no longer an inherit ability) - All vanilla levels (w01, w02 and w03) completely revamped and expanded - Intro and Outro cutscenes replaced - World 3 platform sprites updated - Lighting for World 2 tweaked - World 2 Boss level redesign - World 3 Boss level redesign - World 3 Boss redesigned - Added a splash impact effect to the Player when landing
addedNew 'Netherworld Mode' added with all new levels including: - AI Worm Turret - AI Floater - AI Melee - AI Jumper - Swinging Laser Turrets - Rotating Laser Turrets - Swaying Thorns - Ice (Slippery Surfaces) - Rotating Ball Spikes - Moving ON/OFF Laser Beams - Bezier-path Flyer movements - Bezier-path 1x1 platforms - Circular Rotating Platforms - Ping-pong & Looping Dual-Path Lasers
Henosis™ changes
addedGeneral Changes: - Checkpoint Health system added - Player Evaporation Health Meter aded - Set a variable cap for collecting all tokens instead of 3 - TimeSlow pickup ability added (no longer an inherit ability) - All vanilla levels (w01, w02 and w03) completely revamped and expanded - Intro and Outro cutscenes replaced - World 3 platform sprites updated - Lighting for World 2 tweaked - World 2 Boss level redesign - World 3 Boss level redesign - World 3 Boss redesigned - Added a splash impact effect to the Player when landing
addedNew 'Netherworld Mode' added with all new levels including: - AI Worm Turret - AI Floater - AI Melee - AI Jumper - Swinging Laser Turrets - Rotating Laser Turrets - Swaying Thorns - Ice (Slippery Surfaces) - Rotating Ball Spikes - Moving ON/OFF Laser Beams - Bezier-path Flyer movements - Bezier-path 1x1 platforms - Circular Rotating Platforms - Ping-pong & Looping Dual-Path Lasers
Netherworld Patch includes the following changes:
General Changes:
- Checkpoint Health system added
- Player Evaporation Health Meter aded
Set a variable cap for collecting all tokens instead of 3 - TimeSlow pickup ability added (no longer an inherit ability) - All vanilla levels (w01, w02 and w03) completely revamped and expanded - Intro and Outro cutscenes replaced - World 3 platform sprites updated - Lighting for World 2 tweaked - World 2 Boss level redesign - World 3 Boss level redesign - World 3 Boss redesigned - Added a splash impact effect to the Player when landing
New 'Netherworld Mode' added with all new levels including:
- AI Worm Turret
- AI Floater
- AI Melee
- AI Jumper
- Swinging Laser Turrets
- Rotating Laser Turrets
- Swaying Thorns
- Ice
(Slippery Surfaces) - Rotating Ball Spikes - Moving ON/OFF Laser Beams - Bezier-path Flyer movements - Bezier-path 1x1 platforms - Circular Rotating Platforms - Ping-pong & Looping Dual-Path Lasers