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Steam News20 September 20241y ago

"Score Attack" Update

Hey all! We’ve reworked the core loop of the game completely. The focus is now on points. Skating/combos, killing enemies, doing goals: everything now feeds into score. And score is now the way to progress.

Full notes

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Repeated intro

Hey all! We’ve reworked the core loop of the game completely. The focus is now on points. Skating/combos, killing enemies, doing goals: everything now feeds into score. And score is now the way to progress. We like it a lot. To us, it feels much closer to what the game wants to be.

What changed

4 fixes16 additions4 changes0 removals
  • Gameplay
  • Events
  • UI and audio
  • Fixes
changedHey all! We’ve reworked the core loop of the game completely. The focus is now on points. Skating/combos, killing enemies, doing goals: everything now feeds into score. And score is now the way to progress. We like it a lot. To us, it feels much closer to what the game wants to be.
addedDon't forget, the game is in Early Access and could benefit from your feedback! Don’t hesitate to join our Discord and let us know what you think. We’re particularly interested in thoughts on / ideas for getting the tuning of the score requirements right for both new and experienced players.
addedCHANGELOGNew Stuff!
addedCHANGELOGNew story intro (V1 - more improvements + final VO coming soon)
addedCHANGELOGAdded ‘Challenge Timeline’ that advances challenge (enemies and score requirements) over time
addedCHANGELOGAdded “Mallkoplin Supervisor” Miniboss

Don't forget, the game is in Early Access and could benefit from your feedback! Don’t hesitate to join our Discord and let us know what you think. We’re particularly interested in thoughts on / ideas for getting the tuning of the score requirements right for both new and experienced players.

Also: special thanks to Yungtown for the collab on this trailer, we absolutely loved working on it.

Thanks again for playing,

<3 The Phantom Coast Team

CHANGELOG

New Stuff!

  • New story intro (V1 - more improvements + final VO coming soon)

  • Score Attack mode is now the core game mode → Score X points and defeat the miniboss to unlock the next level

  • Added ‘Challenge Timeline’ that advances challenge (enemies and score requirements) over time

  • Added “Mallkoplin Supervisor” Miniboss

  • Added “Constellation” Miniboss

  • Added “Crowgre XL” Miniboss

  • Tuned down base score for tricks to simpler numbers (Kickflip = 1point, Barrel Roll = 5points etc…)

  • Added visualization and juice to combo scoring after a combo is landed

  • Added Magazine system for upgrading trick scores, trick types, and increasing score potential dynamically per run

  • Added goals to every level

  • Added Skyhawk portraits

  • Lots of additional juice and polish to dialogs

  • Added new songs from Enola Gay

  • Shades can now show up in the hub after their goals are completed

Improvements

  • Revised existing goals + added lots of new goals to levels

  • Revised competition to work with new format

  • Added dialog indicators for all NPCs

  • Improved collider and line issues in all levels

Bug Fixes

  • Fix for some stickers showing up infrequently

  • Fix for some animation state issues

  • Fix for some cases when player goes through walls while wallriding

  • Fix for sword secondary attack not hitting after state change

Source

Steam News / 20 September 2024

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