Full notes
Full Helskate update
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Repeated intro
Hey all! We’ve reworked the core loop of the game completely. The focus is now on points. Skating/combos, killing enemies, doing goals: everything now feeds into score. And score is now the way to progress. We like it a lot. To us, it feels much closer to what the game wants to be.
What changed
- Gameplay
- Events
- UI and audio
- Fixes
Don't forget, the game is in Early Access and could benefit from your feedback! Don’t hesitate to join our Discord and let us know what you think. We’re particularly interested in thoughts on / ideas for getting the tuning of the score requirements right for both new and experienced players.
Also: special thanks to Yungtown for the collab on this trailer, we absolutely loved working on it.
Thanks again for playing,
<3 The Phantom Coast Team
CHANGELOG
New Stuff!
New story intro (V1 - more improvements + final VO coming soon)
Score Attack mode is now the core game mode → Score X points and defeat the miniboss to unlock the next level
Added ‘Challenge Timeline’ that advances challenge (enemies and score requirements) over time
Added “Mallkoplin Supervisor” Miniboss
Added “Constellation” Miniboss
Added “Crowgre XL” Miniboss
Tuned down base score for tricks to simpler numbers (Kickflip = 1point, Barrel Roll = 5points etc…)
Added visualization and juice to combo scoring after a combo is landed
Added Magazine system for upgrading trick scores, trick types, and increasing score potential dynamically per run
Added goals to every level
Added Skyhawk portraits
Lots of additional juice and polish to dialogs
Added new songs from Enola Gay
Shades can now show up in the hub after their goals are completed
Improvements
Revised existing goals + added lots of new goals to levels
Revised competition to work with new format
Added dialog indicators for all NPCs
Improved collider and line issues in all levels
Bug Fixes
Fix for some stickers showing up infrequently
Fix for some animation state issues
Fix for some cases when player goes through walls while wallriding
Fix for sword secondary attack not hitting after state change
Source
Changelog.gg summarizes and formats this update. How we read updates.
