Full notes
Full Helskate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Helskate changes
Hi, skaters! Seeing how many of you have been enjoying the demo has warmed our hearts, and we couldn’t be happier about all the immensely positive and constructive feedback you’ve been giving us. Please keep doing so, as every Early Access release stands or falls on the quality of the feedback from the community.
Here are the changes we’ve made to the demo with our latest patch, including a plethora of much requested fixes. Naturally, all these improvements will carry over to the full Early Access release 🙂
Improvements
Updated goal visuals
Turret cooldown time doubled
Start first tile with a Gear instead of a tape
Temporarily removed Sløsa bort dagarna by Svart Katt
Bug Fixes
Fixed broken enemies soft lock (caused by falling into reset trigger in a vault)
Fixed infinite respawn / softlock death in the wallride vault
Fixed under-the-level activation of room doors without clearing the tile (sorry nolew! ;))
Fixed Collider gaps in the competition tile
Collider improvements combat tiles
Fix for some graphics settings not being applied.
Fix for the Deep Cuts gear (legs)
Fix for Lightning Mallkoplin not hitting the player.
Keep playing the demo! 🙂 We have a little competition to announce this week, so it’ll be rewarding in more ways than one… Thank you so much and keep the feedback coming! Join our Discord: https://discord.gg/TjwtSvvP2w
And remember: when you’re going through hell… KEEP SKATING!
Phantom Coast
Source
Changelog.gg summarizes and formats this update. How we read updates.
