Full notes
Full Hellsweeper VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Performance
- Fixes
- Maps
Here are some of your most requested fixes and updates for the recent Reckoning Update. What should we work on next?🤔
All items with (*) were inspired by the community.
QOL Updates:
Added damage numbers when hitting the training dummy.
Added HP regenerating effect on the HP bar to show increased HP regeneration from melee attacks.
Added a new tab for Options, Calibration.
Added option to enable UI Scrolling, using the thumbstick or trackpad to scroll UI.
*Added option to adjust the pitch for aim-assist that use the head's forward direction.
Added indicators when adjusting the slide height and hip holster offset in the Hall.
*Increased detection length when drawing bows.
*Increased return timer in MP from 30s to 60s.
*Reduced volume of the thrown Chakram.
Updated Player Stats page, renaming it to Epithets & Blessings.
Balancing & Optimization:
*Increased base damage of Stone Fist from 45 to 55.
Gauntlet will clear unused objects to free up some memory when the day-night changes.
Bug Fixes:
[PSVR]*Fixed missing controller icons when viewing the Epithet perks.
[Not Available in China*Fixed mini-Bloodfists not dealing damage when swung.
*Fixed forging traits beyond the max limit.
*Fixed Katana's Flashspeed not hitting Corruption's rings.
Fixed melee attacks damaging totems twice.
*Fixed incorrect values on Hellhound and Chakram's stat charts.
[PSVR]*Fixed incorrect alignment of the Mace and Katana when attached to the Rifle.
*Fixed lighting issue on the Lost Ships map.
If you've got bugs to report, please create a thread under the Hellsweeper #support channel on our Discord. See you in the next update soon!
Crafted with Love, Mixed Realms Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
