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Full HellRazor64 update
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Hey, just wanted to let you guys all know I have been hard at work these last few months working on the game and addressing all notes and identified bugs and issues players reported. I would like to thank all my patrons and especially those of you who have been helping me bug/game-test, your guys help has been monumental in identifying and solving issues. I think HellRazor64 has come a long way in just a few short weeks and I look forward to continuing to make this one the best it can be (keymapping coming soon, as well as some other less major fixes/additions) but I just wanted to give you guys a heads up of what's been going on and what is to come.
What changed
- UI and audio
Here you can find a list of some of the bigger changes made to HellRazor64 in the last few weeks; -found and fixed several areas on different maps that had collision issues -updated the "Lilith/Lust" boss fight so that Lilith now moves around and teleports during the fight to add a more rounded and challenging experience -TONS of changes to the enemies present on each map, as well as alterations to their health/damage, to create a more even gameplay experience throughout each level -added a save game notification so the player has an easier time understanding the game is actually saving -fixed an issue with the "Gluttony" boss where certain guns were seemingly not causing damage (there was a recently added collision box that needed its settings updated, now working fine) -fixed an issue with the "Pride" boss fight where the HellRazor weapon was intermittently not causing damage to the boss -Update on FPS drop issues: I have seemingly successfully eliminated the FPS drop issue on all but one map for myself and all my testers, the Level 8: Hell Gate level has some players still experiencing FPS drops, I am working on it, I think I may have fixed it but if not I will continue to work on it until it is working well for everyone :) -Halved the health of the Dragon boss enemy, testing proved it was too difficult even on easy mode -There was a reported issue on Level 10: Pandemonium where the player triggered a door collision prematurely and was stuck outside the boss fight, not the biggest issue (as the player could always just re-load from their last checkpoint) but still I worked on it and think it is working fine now -Went through soundtrack and leveled out the audio settings for each song ensuring they should all be playing at same level (a player reported that the audio for one of the level's music was too loud) -Upcoming updates: -Will add keymapping -Need to work on an issue where a player reported they could not trigger the final cutscene (I think I have a solution for this but it has been difficult to tap down as I seemingly cannot replicate the issue nor have any of my other testers experienced any issue with this, but I am working on it :) )
Thanks for all your guys support, patience and patronage for HellRazor64 in making it the best experience possible.
Best Regards, John
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