HomeGamesUpdatesPricingMethodology
Steam News21 November 20223y ago

Overhaul Patch 1.2

A Comprehensive List of All Bug Fixes/Gameplay Changes: - Fixed a bug with one of the gates on Level 5 (prevented player from leaving boss area) - Fixed a bug involving the elevator in Lab Level - Fixed an enemy bug tha

Full notes

Full HellRazor64 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedA Comprehensive List of All Bug Fixes/Gameplay Changes: - Fixed a bug with one of the gates on Level 5 (prevented player from leaving boss area) - Fixed a bug involving the elevator in Lab Level - Fixed an enemy bug that was popping up on Level 5 - Updated and added to the player inventory menu -Added glossary of enemies -Added glossary of items -Edited aesthetic of menus - Added notifications for each level -Level name(s), number(s), whether or not secret levels - Balanced the early-game enemy stats to create a more even play experience - Added visual intros to each boss with description - Updated melee weapons to do more damage through leveling up, creating a more balanced experience between Firearm and Melee skillsets throughout leveling up. -Updated the UI -Updated the Pause Menu -Added Save Game option -Save Game feature saves all stats, earned secret weapons/items, and last level and player's last position in last level. -Added more sfx for guns -gun empty click on all guns -Made the HellRazor do more damage, less cooldown duration, and longer use time -Edited enemy layout on some of levels to create more even feel -Edited enemies collisions to prevent getting stuck on certain objects -Tweaked the soundtrack so that it should reset less often -Cleaned up a few areas of level 5 to be more fluid gameplay experience -Edited Level 1 and Level 2 enemy placement to create a better combat experience - Added more sfx to enemies (idle/attack/death) - Added more sfx to environment -doors/level exits/portals/etc... -items/tools/doors unlocked/locked -hellish tortured screams to level 4 -Added tips throughout game to help player(s) with certain obstacles/objectives -Added more sfx for player -on jump -on take damage -on death -Added new introduction animation to Level 1 boss -Fixed collisions on cars in Level 2 -Edited Level 3 (Changed the look mostly) -Added checkpoints in levels that periodically save your progress and location in map -Added ability to dodge Drone ranged attack

A Comprehensive List of All Bug Fixes/Gameplay Changes: - Fixed a bug with one of the gates on Level 5 (prevented player from leaving boss area) - Fixed a bug involving the elevator in Lab Level - Fixed an enemy bug that was popping up on Level 5 - Updated and added to the player inventory menu -Added glossary of enemies -Added glossary of items -Edited aesthetic of menus - Added notifications for each level -Level name(s), number(s), whether or not secret levels - Balanced the early-game enemy stats to create a more even play experience - Added visual intros to each boss with description - Updated melee weapons to do more damage through leveling up, creating a more balanced experience between Firearm and Melee skillsets throughout leveling up. -Updated the UI -Updated the Pause Menu -Added Save Game option -Save Game feature saves all stats, earned secret weapons/items, and last level and player's last position in last level. -Added more sfx for guns -gun empty click on all guns -Made the HellRazor do more damage, less cooldown duration, and longer use time -Edited enemy layout on some of levels to create more even feel -Edited enemies collisions to prevent getting stuck on certain objects -Tweaked the soundtrack so that it should reset less often -Cleaned up a few areas of level 5 to be more fluid gameplay experience -Edited Level 1 and Level 2 enemy placement to create a better combat experience - Added more sfx to enemies (idle/attack/death) - Added more sfx to environment -doors/level exits/portals/etc... -items/tools/doors unlocked/locked -hellish tortured screams to level 4 -Added tips throughout game to help player(s) with certain obstacles/objectives -Added more sfx for player -on jump -on take damage -on death -Added new introduction animation to Level 1 boss -Fixed collisions on cars in Level 2 -Edited Level 3 (Changed the look mostly) -Added checkpoints in levels that periodically save your progress and location in map -Added ability to dodge Drone ranged attack

Can't wait to hear back from you guys on what you think! Thanks everyone and happy gaming!

Best Regards, John

Source

Steam News / 21 November 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.