HomeGamesUpdatesPricingMethodology
Steam News21 February 20206y ago

Second Hotfix of Day 1: Bugs, more difficulty adjustments

Hello, community! Thanks for the feedback, everyone! We have seen some rough criticism, but we have also seen genuine interest in Hellpoint and its universe - and that's what really matters to us.

In this update1

Full notes

Full Hellpoint: The Thespian Feast update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions1 change0 removals
  • Fixes
  • Gameplay
  • Performance
fixedHello, community!After a day of hard work we are excited to inform you we took another step, and the second patch went live about an hour ago. We did another bunch of balancing tweaks for a smoother difficulty curve, fixed lots of bugs, and covered several other things, all according to your requests.
changedHello, community!Here’s what has been changed:
fixedHello, community!Fixed the field of view having issues while the player is insane - Fixed Windows 7/8 crashes - Lowered the minimum available mouse sensitivity - Added feedback in level up menu when low on axions - Fixed a sticky door in docking bay - Reduced enemy count in docking bay key room - Fixed old switches not talking to the player - Prevented enemies to target the player while in class selection menu - Lowered level up cost for the demo (-60 levels) - Raised maximum healing count from 2 to 3 - Tweaked boss Ozy's damage and hitboxes - Tweaked heavy weapons damage - Updated localization

Hellpoint: The Thespian Feast changes

fixedAfter a day of hard work we are excited to inform you we took another step, and the second patch went live about an hour ago. We did another bunch of balancing tweaks for a smoother difficulty curve, fixed lots of bugs, and covered several other things, all according to your requests.
changedHere’s what has been changed:
fixedFixed the field of view having issues while the player is insane - Fixed Windows 7/8 crashes - Lowered the minimum available mouse sensitivity - Added feedback in level up menu when low on axions - Fixed a sticky door in docking bay - Reduced enemy count in docking bay key room - Fixed old switches not talking to the player - Prevented enemies to target the player while in class selection menu - Lowered level up cost for the demo (-60 levels) - Raised maximum healing count from 2 to 3 - Tweaked boss Ozy's damage and hitboxes - Tweaked heavy weapons damage - Updated localization

Hello, community!

Thanks for the feedback, everyone! We have seen some rough criticism, but we have also seen genuine interest in Hellpoint and its universe - and that's what really matters to us. We would keep going to make sure both Hellpoint and Hellpoint: The Thespian Feast provide the great experience - step by step, and side by side with all of you.

After a day of hard work we are excited to inform you we took another step, and the second patch went live about an hour ago. We did another bunch of balancing tweaks for a smoother difficulty curve, fixed lots of bugs, and covered several other things, all according to your requests.

Here’s what has been changed:

- Fixed the field of view having issues while the player is insane - Fixed Windows 7/8 crashes - Lowered the minimum available mouse sensitivity - Added feedback in level up menu when low on axions - Fixed a sticky door in docking bay - Reduced enemy count in docking bay key room - Fixed old switches not talking to the player - Prevented enemies to target the player while in class selection menu - Lowered level up cost for the demo (-60 levels) - Raised maximum healing count from 2 to 3 - Tweaked boss Ozy's damage and hitboxes - Tweaked heavy weapons damage - Updated localization

The next update is on its way, and many others will follow, so please don't hesitate to help us out with your observations and opinions. Communicate with us here and join our Discord ! We are always active there.

Thanks for your support!

Source

Steam News / 21 February 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.