Full notes
Full HELLMART update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- Store
- Fixes
- Balance
- Performance
We’ve rolled out a new update with a bunch of fixes and improvements:
Boards no longer disappear from the inventory after death.
Starting a new game no longer fills shelves with products from old save files (if you still have issues with full shelves, don’t forget about empty boxes in the storage — you can always use them).
The store no longer stops burning after getting on the bus in the mid ending.
The “Tall Man”’s hands no longer disappear in endings when getting too close to him.
Fixed an issue where the normal customer flow could break (customers giving money before items) after a unique customer left.
Renamed the “ Judgement” achievement to “Judgment”.
Fixed camera shaking when hitting the monster’s hands and heart with an axe on Night 7.
Fixed a bug where door boards would stack into a single spot after death, making it look like only one board remained on the door after death or checkpoint reload.
Fixed an issue where door upgrades didn’t always affect how fast the monster’s hand breaks boards - now the higher the door upgrade, the longer it takes for the hand to break boards and open the door.
Fixed the morning checkpoint: if you ended up outside the store in the morning and couldn’t enter, you’ll now load inside the store.
Fixed a bug where people eaten by the monster at night inside the store could appear during the day or the next night.
Fixed an issue where all store doors would open after loading the game.
Broken boards no longer block door exits - they now disappear after a couple of seconds.
Improved box physics and behavior when returning them to shelves in the storage area.
Fixed a bug where money could sometimes go negative.
Removed joke item icons from the consumables screen to avoid confusion about cut content.
Fixed NPCs colliding with each other (again).
Fixed the monster’s heart glowing when it is destroyed.
Updated main menu music.
Fixed an art bug with bloody windows at night.
Fixed the anomalous customer holding products in their hands instead of placing them in a basket.
Fixed a bug allowing customers to be checked out before receiving money for change.
Fixed level 3 locks automatically opening during the day instead of the morning.
Added the ability to check the pager behind the cash register.
Fixed a bug where cleaning anomalous bloody windows at night rewarded money as if it was daytime dirt cleaning.
Fixed an issue where dirt could spawn in the store while the game was paused.
Fixed bugs with the monster’s hands that allowed them to break two boards at once or break invisible boards. There will be more bug fixes in the future, an optimization patch is in development, and we are already working on new content. Thank you for your support! The best is yet to come 🚀
Source
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