HomeGamesUpdatesPricingMethodology
Steam News10 March 20263mo ago

Update 2026.03.10.0

Hellish Quart pre-alpha v.2026.03.10.0 NEW: - LARP weapons mode (foam padded weapons) - Gore system work - strong cuts can cause severed limbs, chopped bones, etc.

Full notes

Full Hellish Quart update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • Balance
  • Performance
addedNEW: - LARP weapons mode (foam padded weapons) - Gore system work - strong cuts can cause severed limbs, chopped bones, etc. Work in progress (Tarnavski - upper legs, Isabella - right arm), will be adding characters and body parts as we go.
changedTWEAK: - better physics-animation blending on blade collisions - dynamic muscles tweaks for more stable collisions - better hand guard colliders (if there is a hand guard) - Marie: weapon weight and balance, width of the edge detector, tip detector adjustments - Marie: tweaked blending of some thrust animations for better trajectory - Marie: more attacks are cancelable earlier - Marie: tweaked active frames in some attacks - Hasan: tweaked active frames in some attacks for better dynamic muscles integration - Yendrek: Jump attack animation tweaks - Yendrek: weapon inertia and weight tweaks
fixedFIX: - Tarnawski: fixed an fps stutter when his voicovers load - Camera no longer blurs out at the end of a match in "no blood" game modes - Zera, Yendrek: Fixed some bugs that could cause counting a clean hit also as a blocked attack in Survival Mode

Hellish Quart changes

addedNEW: - LARP weapons mode (foam padded weapons) - Gore system work - strong cuts can cause severed limbs, chopped bones, etc. Work in progress (Tarnavski - upper legs, Isabella - right arm), will be adding characters and body parts as we go.
changedTWEAK: - better physics-animation blending on blade collisions - dynamic muscles tweaks for more stable collisions - better hand guard colliders (if there is a hand guard) - Marie: weapon weight and balance, width of the edge detector, tip detector adjustments - Marie: tweaked blending of some thrust animations for better trajectory - Marie: more attacks are cancelable earlier - Marie: tweaked active frames in some attacks - Hasan: tweaked active frames in some attacks for better dynamic muscles integration - Yendrek: Jump attack animation tweaks - Yendrek: weapon inertia and weight tweaks
fixedFIX: - Tarnawski: fixed an fps stutter when his voicovers load - Camera no longer blurs out at the end of a match in "no blood" game modes - Zera, Yendrek: Fixed some bugs that could cause counting a clean hit also as a blocked attack in Survival Mode

Hellish Quart pre-alpha v.2026.03.10.0

NEW: - LARP weapons mode (foam padded weapons) - Gore system work - strong cuts can cause severed limbs, chopped bones, etc. Work in progress (Tarnavski - upper legs, Isabella - right arm), will be adding characters and body parts as we go.

TWEAK: - better physics-animation blending on blade collisions - dynamic muscles tweaks for more stable collisions - better hand guard colliders (if there is a hand guard) - Marie: weapon weight and balance, width of the edge detector, tip detector adjustments - Marie: tweaked blending of some thrust animations for better trajectory - Marie: more attacks are cancelable earlier - Marie: tweaked active frames in some attacks - Hasan: tweaked active frames in some attacks for better dynamic muscles integration - Yendrek: Jump attack animation tweaks - Yendrek: weapon inertia and weight tweaks

FIX: - Tarnawski: fixed an fps stutter when his voicovers load - Camera no longer blurs out at the end of a match in "no blood" game modes - Zera, Yendrek: Fixed some bugs that could cause counting a clean hit also as a blocked attack in Survival Mode

Source

Steam News / 10 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.