HomeGamesUpdatesPricingMethodology
Steam News7 December 20256mo ago

Update 2025.12.07.0

Hellish Quart pre-alpha v.2025.12.07.0 TWEAK: Hit detection system for cut attacks is now changed to work entirely on Collision callback detections, instead of raycast hit detection.

Full notes

Full Hellish Quart update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
changedTWEAK:
changedHit detection system for cut attacks is now changed to work entirely on Collision callback detections, instead of raycast hit detection. In every previous Unity version Collision callback detection system was unpredictable and faulty, but it turns out that in the current version, it works properly and provides consistent detection.

Hellish Quart changes

changedTWEAK:
changedHit detection system for cut attacks is now changed to work entirely on Collision callback detections, instead of raycast hit detection. In every previous Unity version Collision callback detection system was unpredictable and faulty, but it turns out that in the current version, it works properly and provides consistent detection.

Hellish Quart pre-alpha v.2025.12.07.0

TWEAK:

  • Hit detection system for cut attacks is now changed to work entirely on Collision callback detections, instead of raycast hit detection. In every previous Unity version Collision callback detection system was unpredictable and faulty, but it turns out that in the current version, it works properly and provides consistent detection.

Source

Steam News / 7 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.