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Steam News6 December 20257mo ago

Update 2025.12.06.0

Hellish Quart pre-alpha v.2025.12.06.0 NEW: New default option: the muscles in the right arm are now dynamically weakened in the active frames and gradually strengthened in the recovery phase during cut attacks.

Full notes

Full Hellish Quart update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
addedNEW:
addedNew default option: the muscles in the right arm are now dynamically weakened in the active frames and gradually strengthened in the recovery phase during cut attacks. Additionally, in the moment of swords clashing, both fighters' wrist muscles go to 0 for a split second. This should make the moment of block or hit 100% physics driven, and not just 50-70%, as before. This works best with the "Precise" collision setting. You can turn this OFF in Options if you like.
addedNew info panel: If you play the game on Steam Deck, a panel will show in the Graphics Options menu that informs how to set up your Steam Deck hardware for the game to run on your display as smoothly as possible
changedTWEAK:
changedBlade collision mode Precise is now the default, because more physics on collision rarely results in "sticky blades" error
changedMaximum physics simulation angular speed increased

Hellish Quart changes

addedNEW:
addedNew default option: the muscles in the right arm are now dynamically weakened in the active frames and gradually strengthened in the recovery phase during cut attacks. Additionally, in the moment of swords clashing, both fighters' wrist muscles go to 0 for a split second. This should make the moment of block or hit 100% physics driven, and not just 50-70%, as before. This works best with the "Precise" collision setting. You can turn this OFF in Options if you like.
addedNew info panel: If you play the game on Steam Deck, a panel will show in the Graphics Options menu that informs how to set up your Steam Deck hardware for the game to run on your display as smoothly as possible
changedTWEAK:
changedBlade collision mode Precise is now the default, because more physics on collision rarely results in "sticky blades" error

Hellish Quart pre-alpha v.2025.12.06.0

NEW:

  • New default option: the muscles in the right arm are now dynamically weakened in the active frames and gradually strengthened in the recovery phase during cut attacks. Additionally, in the moment of swords clashing, both fighters' wrist muscles go to 0 for a split second. This should make the moment of block or hit 100% physics driven, and not just 50-70%, as before. This works best with the "Precise" collision setting. You can turn this OFF in Options if you like.

  • New info panel: If you play the game on Steam Deck, a panel will show in the Graphics Options menu that informs how to set up your Steam Deck hardware for the game to run on your display as smoothly as possible

TWEAK:

  • Blade collision mode Precise is now the default, because more physics on collision rarely results in "sticky blades" error

  • Maximum physics simulation angular speed increased

  • Animation variables pass to fine tune active frames range - now necessary because weakening of arm muscles depends on this

FIX:

  • Kalksteinfixed a few animations with rotating left hand, added missing leg switch notifies in in-place attack impact animations
  • Animation variables pass to make sure back edge cuts are marked properly

  • Numerous small fixes

OPTIMIZATION:

  • Watermill arena: rocks and grass instantiation fix, works properly now

  • Meadow arena: rocks and grass instantiation fix, works properly now NOTE:

You can change the physics collisions options to ones you prefer, including turning off the new changes in the Gameplay Options menu.

Source

Steam News / 6 December 2025

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