Full notes
Full Hellish Quart update
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What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Hellish Quart changes
Hellish Quart pre-alpha v.2025.12.06.0
NEW:
New default option: the muscles in the right arm are now dynamically weakened in the active frames and gradually strengthened in the recovery phase during cut attacks. Additionally, in the moment of swords clashing, both fighters' wrist muscles go to 0 for a split second. This should make the moment of block or hit 100% physics driven, and not just 50-70%, as before. This works best with the "Precise" collision setting. You can turn this OFF in Options if you like.
New info panel: If you play the game on Steam Deck, a panel will show in the Graphics Options menu that informs how to set up your Steam Deck hardware for the game to run on your display as smoothly as possible
TWEAK:
Blade collision mode Precise is now the default, because more physics on collision rarely results in "sticky blades" error
Maximum physics simulation angular speed increased
Animation variables pass to fine tune active frames range - now necessary because weakening of arm muscles depends on this
FIX:
- Kalksteinfixed a few animations with rotating left hand, added missing leg switch notifies in in-place attack impact animations
Animation variables pass to make sure back edge cuts are marked properly
Numerous small fixes
OPTIMIZATION:
Watermill arena: rocks and grass instantiation fix, works properly now
Meadow arena: rocks and grass instantiation fix, works properly now NOTE:
You can change the physics collisions options to ones you prefer, including turning off the new changes in the Gameplay Options menu.
Source
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