Update log
Full HELLDIVERS™ 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Balance
- Performance
Freedoms greetings Helldivers!
Release Captain Morris coming to you this democratic Tuesday with an update from high command.
🌍 Overview
New additions
Balancing
Fixes
Miscellaneous fixes
Known issues
For too long, we’ve waited and watched as The Gloom expands to swallow more innocent star systems. For too long, we’ve let the Terminids wreak havoc on our colonies, our cities, our homes. The Terminids have pushed into our territory for long enough.
Now, with new recruits trained and ready, it’s time to push into unknown territory. Into the Unjust.
🎮 New Additions
Hive Worlds
Randomly-generated giant cave systems
A new tactical challenge
Discover disgusting flora and fauna and advanced Terminid life
- CosmeticHive World surfaceacid lakes and advanced bug spires
Holes in the cave roof will allow stratagems to be called down
Destructible walls within the caves to navigate
Bring a flashlight!
Missions
Delve deep into the caves to destroy the Spore Lung and stop its infectious Gloom spread
Take control of the GATER mobile oil rig and siphon the mysterious oily substance from the surface of Hive Worlds
Undertake more missions to extract resources and destroy the enemy threat on Hive Worlds
Have Super Earth approved levels of fun!
New Enemies
Rupture Spewer; The foul Rupture Spewer bursts from the ground only to spew its undemocratic pestilence on the innocent. Upon returning to its dark warrens, it is believed to consume its own dead in order to generate more of its corrosive acid.
Rupture Warrior; A product of Gloom-induced mutation, the Rupture Warrior has lost the UV-insulating chitin layer that would protect its internal organs from solar radiation damage. Captured specimens prefer burrowing to open-air movement, a pattern indicative of subconscious shame at their own undemocratic ways.
Rupture Charger; When this armored beast senses the presence of Liberty, it buries itself underground to escape its light. Its Charger instincts compel it to tunnel through the ground at high speeds, emerging only to attack those who represent the Liberty that blinds it so.
Dragonroach; This oversized affront to Free skies everywhere circles its would-be prey, swooping down intermittently to bespew them with air-combustible acid. A spineless tactic befitting an exoskeletal monstrosity.
⚖️ Balancing
Unified “none explosive Orbitals” so they have the same projectile damage and destruction values as the Orbital gas. This effects:
Orbital smoke
Increased Projectile Damage 0 → 300
Increased Projectile AP 0 → 7
Increased Projectile Demolition strength 30 → 50
Orbital E.M.S
Increased Projectile Damage 250 → 300
Increased Projectile AP 3 → 7
Increased Projectile Demolition strength 30 → 50
Unified Stun explosions work. They all apply the stun effect on the explosion and not only on the status effect volume. This effects:
Orbital E.M.S
Mortar E.M.S
Changed how all stun explosions work in that they now initially stagger the enemy they stun but also without ragdolling the player if hit by such an explosion
Throwables
Stun grenade
Increased stagger strength 0 -> 50
Urchin
Decreased stagger impulse 15 -> 0
Stratagems
Orbital E.M.S
Increased stagger strength 10 -> 50
Decreased stagger impulse 40 → 0
Mortar E.M.S
Increased stagger strength 10 -> 50
Decreased stagger impulse 40 → 0
Booster
Stun Hellpod
Increased stagger strength 10 -> 50
Decreased stagger impulse 20 → 0
🔧 Fixes
Crash Fixes & Softlocks
Fixed a rare crash caused by multiple players having the MA5C AR equipped on the super destroyer
Fixed crash that could occur during hot-joining
Fixed a rare crash that could occur when
Source
