HELLDIVERS™ 2
Steam News 23 October 20257mo ago

Into the Unjust: 4.1.0

Freedom's greetings, Helldivers! Release Captain Morris coming to you this democratic Thursday with an update from High Command. This update focuses on what matters most right now: making HELLDIVERS 2 feel better to pla…

Update log

Full HELLDIVERS™ 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix1 addition45 changes0 removals
  • Performance
  • Balance
  • Gameplay
changedWe’ve overhauled how we approach patching to better target the pain points you’ve shared with us. That means more focus on stability, balance, and the issues that affect your experience the most.
fixedOver 200 bugs have been fixed, along with key balance updates and quality-of-life improvements. (For a deeper look, check out Lennart and Niklas’ video breakdown.)
addedWhile new features are coming, this patch marks a big step forward: both in the game itself and in how we work to improve it. More refinements are already underway.
changedGeneral changesLight penetration weapons generally deal a higher percentage of their total damage against durable enemies, differentiating them more clearly from medium penetration options
changedGeneral changesSMGs and pistols have been adjusted to emphasize their role as close-quarters weapons. Close-range damage has been increased, and damage falloff has been increased to reinforce their short-range combat identity
changedGeneral changesMelee weapons and throwables have been improved to make each feel more impactful and unique in their function
Damage projectile100 to 0Damage explosion150 to 225Damage280 to 330Durable damage75 to 90

Freedom's greetings, Helldivers! Release Captain Morris coming to you this democratic Thursday with an update from High Command.

This update focuses on what matters most right now: making HELLDIVERS 2 feel better to play.

We’ve overhauled how we approach patching to better target the pain points you’ve shared with us. That means more focus on stability, balance, and the issues that affect your experience the most.

Over 200 bugs have been fixed, along with key balance updates and quality-of-life improvements. (For a deeper look, check out Lennart and Niklas’ video breakdown.)

While new features are coming, this patch marks a big step forward: both in the game itself and in how we work to improve it. More refinements are already underway.

⚖️ Balancing

General changes

Primaries, Sidearms, Throwables, and Stratagems

  • Improvements have been made to increase the overall effectiveness of primary weapons, sidearms, throwables, and stratagems

Light vs. Medium Penetration Weapons

  • Light and medium penetration weapons now offer more distinct advantages.

Light penetration weapons generally deal a higher percentage of their total damage against durable enemies, differentiating them more clearly from medium penetration options

SMGs and Pistols

  • SMGs and pistols have been adjusted to emphasize their role as close-quarters weapons. Close-range damage has been increased, and damage falloff has been increased to reinforce their short-range combat identity

Melee Weapons and Throwables

  • Melee weapons and throwables have been improved to make each feel more impactful and unique in their function

Resupply Rack

  • The resupply rack is not climbable anymore

Primary weapons

SG-8P Punisher Plasma

  • Damage projectile decreased from 100 to 0

  • Damage explosion increased from 150 to 225

SG-8S Slugger

  • Damage increased from 280 to 330

  • Durable damage increased from 75 to 90

AR-23 Liberator

  • Damage increased from 80 to 90

  • Durable damage increased from 15 to 22

AR-23A Liberator Carbine

  • Damage increased from 80 to 90

  • Durable damage increased from 15 to 22

AR-23P Liberator Penetrator

  • Damage increased from 60 to 65

AR-23C Liberator Concussive

  • Damage increased from 65 to 75

  • Durable damage increased from 30 to 35

AR-61 Tenderizer

  • Durable damage increased from 22 to 30

AR-32 Pacifier

  • Damage increased from 50 to 55

  • Stun value per projectile increased from 1.5 to 2

SMG-37 Defender

  • Damage increased from 80 to 100

  • Durable damage increased from 8 to 18

  • Drag increased from 0.6 to 1.2

MP-98 Knight

  • Damage increased from 70 to 90

  • Durable damage increased from 7 to 18

  • Drag increased from 0.6 to 1.2

SMG-32 Reprimand

  • Damage increased from 125 to 135

  • Drag increased from 0.6 to 1.2

SMG-72 Pummeler

  • Damage increased from 70 to 85

  • Durable damage increased from 7 to 18

  • Stun value per projectile increased from 1.5 to 2

  • Drag increased from 0.6 to 1.2

LAS-16 Sickle

  • Damage increased from 55 to 60

  • Durable damage increased from 5 to 6

MA5C Assault Rifle

  • Damage increased from 80 to 90

M7S SMG

  • Damage increased from 70 to 80

  • Durable damage increased from 7 to 16

  • Drag increased from from 0.6 to 1.2

StA-11 SMG

  • Damage increased from 70 to 90

  • Durable damage increased from 7 to 18

  • Drag increased from 0.6 to 1.2

PLAS-39 Accelerator Rifle

  • Extra spare magazines increased from 8 to 12

  • Ergonomics increased from 40 to 60

Sidearm weapons

CQC-2 Saber

  • Damage increased from 110 to 125

  • Durable damage increased from 55 to 65

CQC-5 Combat Hatchet

  • Damage increased from 110 to 160

  • Durable damage

Source

Steam News / 23 October 2025

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