HELLDIVERS™ 2
Steam News 4 November 20256mo ago

Into the Unjust: 4.1.1

Freedom's greetings, Helldivers! Release Captain Morris here, coming to you this democratic Tuesday with a Freedom Delivery. For this ongoing minor update, stability and balance improvements were the focus of the team.…

Update log

Full HELLDIVERS™ 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

9 fixes0 additions5 changes1 removal
  • Performance
  • Fixes
  • Gameplay
  • Server
changedFreedom's greetings, Helldivers! Release Captain Morris here, coming to you this democratic Tuesday with a Freedom Delivery. For this ongoing minor update, stability and balance improvements were the focus of the team. We look forward to hearing how you feel - we're keeping the galaxy (and democracy) running smoothly.
fixedPatch HighlightsFixed crashes, including some hotjoining and stratagem-related crashes.
fixedPatch HighlightsFixed issues related to unused textures loaded into memory.
fixedCrashesFixed a crash after hotjoining a game that just started, and when the existing players use certain stratagems
fixedCrashesFixed a rare crash when enemies fall through the ground
fixedCrashesFixed a crash that occurs during missions when an encounter is triggered

Freedom's greetings, Helldivers! Release Captain Morris here, coming to you this democratic Tuesday with a Freedom Delivery. For this ongoing minor update, stability and balance improvements were the focus of the team. We look forward to hearing how you feel - we're keeping the galaxy (and democracy) running smoothly.

Patch Highlights

  • Fixed crashes, including some hotjoining and stratagem-related crashes.

  • Reducing framerate stutters during drop-in sequence.

  • Fixed issues related to unused textures loaded into memory.

🔧 Fixes

Crashes

  • Fixed a crash after hotjoining a game that just started, and when the existing players use certain stratagems

  • Fixed a rare crash when enemies fall through the ground

  • Fixed a crash that occurs during missions when an encounter is triggered

  • Fix rare crash on mission load

  • Fixed crash which could occur when interacting quickly with the weapon customization menu

Miscellaneous

  • Extraction shuttle will no longer get into the landing stage when bumping into tall structures near the landing pad

  • Fix an issue with missing haptics when gamepads disconnect/reconnect

  • Fixed ragdolls falling through ground during certain sections of the Tutorial

  • Fixed issue where some unused textures were being loaded into memory accidentally on certain planet types

Optimizations

  • (PC only) Fixed for textures sometimes appearing low resolution even when memory is available

  • Reducing flashlight reaction on muzzle smoke on all weapons for a better FOV

  • Reduced frame rate stutters during the drop-in sequence

  • Optimized destruction on various tree assets to maintain performance when lots of trees are being destroyed Known Issues

Source

Steam News / 4 November 2025

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