Full notes
Full Hellbreach: Vegas update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
- Performance
Dear survivors,
First of all, I want to thank you all for your incredible support during the 1.0 launch of Hellbreach: Vegas. Seeing the full version of the game after months of refining was incredibly satisfying and I can’t begin to express how thankful I am for the community.
I’ve spent hours watching your content and reading your reviews and I figured it was time to introduce the very first post-launch patch, addressing some of your most urgent concerns. Here’s a detailed breakdown of what we’re addressing in this patch:
Patch Notes:
Steam overlay bug fixed
Localisation issues fixed
Jump animation fixed
Boost machine will always result in a win
Portals stay closed longer (when shot)
“Leave game?” confirmation screen added to menu
Win A Weapon drops are now bound to the player that played the slots: You can share them with another player through melee
You can no longer steal other players’ drops such as boosts and points, ensuring fair play
Added Nightmare to scoreboards for improved competition
Improved visibility for player outlines through walls
Added visual marker for downed players
Fixed high FPS visual stutter
Motion blur now disabled by default
Reduced effects on motion blur when enabled
Resolved issue where NVIDIA NIS caused pixelated graphics for some players
Game will now default to full-screen native resolution on start-up
TL;DR: Quality of life improvements including performance and fair play.
That’s it for this patch! More updates, focussing on long-term improvements for the game, will follow in the future! Thank you again for your support and if you have any extra input, please join the Discord and let me know!
See you,
The Hellbreach team
Source
Changelog.gg summarizes and formats this update. How we read updates.
