Full notes
Full Hell Shuffle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Gameplay
- UI and audio
- Store
- Events
Hell Shuffle changes
This update includes a couple of big game flow, balance, and Quality of Life changes. Most of it based on your feedback, for example, we decreased the difficulty of elite battles in ACT 1, added buffs that show what enemies actually do, increased the power of common attack cards, and much more! Check the full changelog below.
General
Fixed an issue that led to exactly the same battle two times in a row.
The first Hire camp in ACT 1 will now always appear after the first battle.
Bonus Skulls for the victory increased 500 --- 1000.
Rest location now fully heals elite units.
Finishing an act now fully heals elite units.
Noma’s health increased 30 - 40.
Cards drawn at the start of each battle reduced 6 --- 5
Cards drawn each turn increased 2 --- 3.
Quality of Life changes
Multiple descriptions and tooltips changed to be more comprehensive.
Added informative buffs to the enemies who have unique abilities or patterns.
Added tooltips to the trinkets’ keywords in the reward screen and shop.
Added trinket quality marker.
Added Summoning Sickness visual effect for player’s summons.
Covenants and Perks
Skull price of all Card Pack perks reduced.
Northstar
Skull price of several Northstar perks reduced to make progression smoother.
Chilling party renamed to Cold Fighter’s Wisdom
Cold Fighter’s Wisdom now gives 2 Experience at the start of each run.
Cold Fighter’s Wisdom no longer provides 5 additional health to Elite allies (baseline Elites’ HP increased to compensate).
Enclave
Enclave’s Blessing renamed to Magnate’s Enterprise.
Magnate’s Enterprise no longer gives 2 Experience.
Magnate’s Enterprise now generates 5-10 gold at the start of each battle.
Insurance heal reduced 2 --- 1.
Cult
Vessels Burst renamed to Cultist’s Rage.
Cultist’s Rage damage increased 2 --- 3.
Cards Common
Chance to find common cards in Acts 2 and 3 reduced.
Bloody Ritual+ Draw reduced 3 --- 2.
Bloody Ritual+ Pay reduced 2 --- 0.
Coordinated attack base damage increased 2 --- 3.
Fireblast/Fireblast+ damage increased 1 --- 2.
Bulletproof rarity changed common --- rare.
Mugging/Mugging+ Mana cost increased 0 --- 1.
Mugging/Mugging+ damage increased 1 --- 3.
Mugging/Mugging+ no longer has Piercing.
Prayer of Protection rarity changed common --- rare.
Prayer of Protection/Prayer of Protection+ Mana cost reduced 2 --- 1.
Rare
Siegebreaker rarity changed rare --- common.
Cover Shot rarity changed rare --- common.
Stylish Smuggler mana cost reduced 3 --- 2.
Headshot+ damage reduced 11 --- 10.
Legendary
Metamorphosis bonus Attack and Defense powers reduced 3 --- 2.
Gloomy Rustler cost reduced 1 --- 0.
Gloomy Rustler/Gloomy Rustler+ Draw increased 1 --- 2.
Gloomy Rustler+ mana gain increased 1 --- 2.
Value Town fixed a mistake that led to a very small drop chance of this card.
SDAT Heavy Assault attack damage increased 4 --- 6.
Trinkets
Legendary trinkets now may be presented in ACT 3 shops.
Common
Jokers trinket temporarily removed.
Fixed an issue when Lucky Rabbit Foot would not do anything if you just leveled up.
Charging rune bonus Attack Power reduced 2 --- 1.
Rare
Cube if Ice cooldown reduction increased 1 --- 2.
Mana Globe renamed to Serenity Globe.
Serenity Globe rarity changed rare --- legendary.
Serenity Globe now also heals Hero for 20 on pickup.
Execution Magazine reworked - now when an ally dies you have an equal chance to either draw or card or heal for 1.
Portable Black Hole reworked - now deals 5 fixed damage to a random enemy and reduces their Attack Power by 1 at the start of each battle.
Legendary
Ring of Thorns now also provides Tenacity (1).
Talents
Heavy Cinder damage increased 4 --- 5.
Recklessness renamed to Well-Armed.
Well-Armed now also provides 1 Attack Power.
Imp Mother stats increased 4/12 --- 5/13.
Bloodbath - renamed to Blood-soaked.
Blood-soaked now also heals your Hero for (1) when any unit dies.
Seraphim chance to get Ward when healed reduced 100% --- 50%.
Elite Allies
All elite allies’ HP increased by 3.
Hundred Needles basic Reflection reduced 2 --- 0.
Hundred Needles active armor gain increased 3 --- 5, reflection gain 2 --- 3.
Ladon active ability cooldown reduced 9 --- 7
Ladon Whelps attack reduced 3 --- 2.
Sher-1FF health reduced 23 --- 19.
Johnny the Secretary attack damage increased 2 --- 3.
Buddy active ability cooldown increased 4 --- 5
Supervisor Pain active ability damage increased 3 --- 5.
Supervisor Pain active ability cooldown increased 4 --- 5
Enemies ACT 1
Mutant Rat extra attack damage per turn reduced 2 --- 1.
Spiked Parasite armor reduced 2 --- 1.
Bandit Thief attack damage reduced 4 --- 3.
Bandit Thief will now sometimes attack player’s summons and elites.
Priestess (elite) attack damage reduced 8 --- 6.
Priestess (elite) health reduced 32 --- 28.
Insane Rat (elite) basic attack damage reduced 7 --- 4.
Insane Rat (elite) health reduced 43 --- 37.
Queen of Thieves (elite) health reduced 50 --- 37.
Queen of Thieves (elite) armor increased 0 --- 5.
ACT 2
Nobleman doesn't have Overwhelm anymore.
Nobleman attack increased 12 --- 14.
Terrific Spider (elite) attack damage reduced 11 --- 10.
Greed (elite) health reduced 120 --- 100.
Events
Fixed an issue that led to bumping into the same events too often.
Gambling Bloodsuckers “Lose random card” option changed to ”Lose 20 gold”.
Fixed mistakes
Shooting stars incorrect description fixed.
Holy Fire+ incorrect description fixed.
Fixed missing sounds of Endless Torture, Syphoning Strike, and Shield Slam cards.
Fixed missing keyword for Hidden Cache.
Removed empty tip in the Hire Camp upgrade tab.
Known Critical Issues
Z-fighting of the cards in hand still not beaten.
Source
Changelog.gg summarizes and formats this update. How we read updates.
