Full notes
Full Hell Shuffle update
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Repeated intro
Hello everyone, yet another small update with a few fixes and balance tuning.
What changed
- Balance
- Performance
Fixes: - Fixed a critical error which caused the game to crash on Necromancer fight, if he killed himself with any Zombies still alive (thanks to hatell for reporting this) - Fixed a critical error which caused the game to crash on Necromancer fight, if there was no empty spot for new Zombies to spawn - Fixed a bug which cause Necromancer to show incorrect self damage - Reduced the sound level of mastery gain and mastery level up sounds
Balance: - Thief Queen (act I Elite) damage increased 7 --- 9 - Huge Treant (act I Elite) health incrased 10 --- 12 - Gold Addict (act II normal enemy) health reduced 15 --- 14 - Big Boy (act II Elite) attack damage reduced 28 --- 26 - Armor Eater (act III Elite) attack damage reduced 16 --- 15 - Incrased the chance to find Rare talents on Hero levels 3 and 4 - Mana Funnel talent Mana cost reduced 4 --- 3.
Feel free to join our Discord and Twitter and leave your suggestions and thoughts!
Source
Changelog.gg summarizes and formats this update. How we read updates.
