Full notes
Full Hell Shuffle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Fixes
This patch mostly makes first enemies of ACT 2 weaker and buffs underperforming cards.
General
The amount of additional Skulls received in boss fights increased 150 --- 200.
The amount of gold required to unlock Enclave covenant reduced 555 --- 500.
Noma’s starting gold increased 40 --- 50.
Cards Item cards
Acid now unlocks in the first pack of the Cult Covenant.
Common
Consume now can be found without opening the first pack in the Cult Covenant.
Consume quality changed Common --- Rare.
Consume/Consume+ healing reduced 3 --- 2.
Legendary
Blast Wave/Blast Wave+ burning applied increased 5 --- 6.
Holy Fire/Holy Fire+ damage increased 5 --- 6.
Giant Boulder/Giant Boulder+ mana cost reduced 1 --- 0.
Purveyance/Purveyance+ - now also have a Draw (2) component.
Trinkets Common
Shooting cards now actually hit random targets and can not be caught by Defenders.
Talents
Hidden cache now drops random Item card instead of random Attack card.
Fearsome Weakness debuff now applied only to the enemies.
Enemies ACT 1
Hard Die (boss) armor reduced 35 --- 25.
ACT 2
Gold Addict health reduced 20 --- 16.
Gold Addict attack damage reduced 8 --- 7.
Gold Addict gold steal reduced 7 --- 5.
Angel Beast health reduced 24 --- 20.
Angel Beast armor reduced 20 --- 15.
ACT 3
Shackled Soul health reduced 31 --- 29.
Random Events ACT 1
Gambling Bloodsuckers HP lost reduced 4 --- 3.
Fixed mistakes
Fixed wrong description of Focused Will+ card.
Fixed wrong in-game description of Flurry-Focused Blast variation.
Known Issues
Z-fighting of the cards in hand still not beaten.
Source
Changelog.gg summarizes and formats this update. How we read updates.
