In this update3
Full notes
Full Hell of a Bullet update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Hell of a Bullet changes
Hell of a Bullet is available now!
Grab Hell of a Bullet with a sweet launch discount. And good news: A lot of extra features made to the first version:
Game modes
The initial version of Hell of a Bullet is coming with 4 game modes:
Survival - This is the standard game mode where when you die, you're dead! The match ends if you survive long enough or everyone dies.
Arcade - Very similar to survival, but you actually get back from the dead after 3s, loosing some points and power ups in the revival process. I heard this dynamic makes killing your friends in the last second worth it, but who knows? Strange rumors, right?
Training mode - Perfect to actually understand the mechanics and how the enemies work without all the chaos. In this mode the host controls the enemies spawn.
Spawn Rule Builder mode - In this mode everyone takes turns putting spawns in the arena until everyone is dead.
Modifiers
There are two types of modifiers in Hell of a Bullet: Win conditions and Match modifiers
Win conditions
Want to customize who gets the glory? You don't need to play with the standard rules. You can configure the win condition to be:
Standard - More points.
Last Player Standing - The last player to die wins. Perfect for killing other players.
Most Tension Points - The player with the most tension points wins. You get those by dodging bullets at the last moment!
Defeat more enemy of Type - The player who defeats more of one enemy wins.
Match modifiers
Those modifiers are used to customize gameplay. Currently there are more than 20! With more to come... Here are some highlights:
Fast/Slow ship.
Big/Small ship.
Physics based ship (your ship now has physics based controls and accumulates speed).
Risky shots (maybe you get damaged when shooting).
Deadly trails (your ship trail damages other players).
Random CHAOS
Random Chaos is a special match modifier that activates other modifiers randomly during the match. It's pretty fun! And fatal!
A huge thanks to every playtester and collaborator
Here's a huge thanks to everyone that helped me getting this live:
Ana Laura (ninikiwitch) - The talented artist who rebuilt the artwork.
Kassio Wallace - Helped me a lot with coding and game design during the initial development and made most of the sprites for the game!
Mateus RB - Did a lot of playtesting and additional game design for the game.
Playertesters: Rafael, Gabriel, Cabelo, Konig, Vikn, Rico and anyone else I may be forgetting
Welcome to this Hell of a Bullet Hell
Hope you enjoy it! Please reach out if you have any feedback! Let me know if the price is appropriate for your region.
Source
Changelog.gg summarizes and formats this update. How we read updates.
