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Steam News16 July 20261mo ago

Dev Diary #84

Hello raiders! We’re finally back with a new weekly update. In this dev diary, we’d like to introduce the updated roadmap we recently published on our Steam page alongside the announcement of Hell Galaxy’s Version 1.

Full notes

Full HELL GALAXY update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello raiders! We’re finally back with a new weekly update. In this dev diary, we’d like to introduce the updated roadmap we recently published on our Steam page alongside the announcement of Hell Galaxy’s Version 1.0 release. Version 0.9 was a fundamental milestone that allowed us to build everything you’ll find in the full release of Hell Galaxy. With Version 0.9, released on March 20, we carried out a major restructuring of the game’s software. This made it much easier for us to address the game’s most critical areas, many of which we identified thanks to your invaluable feedback. Version 0.9 also allowed us to upgrade the engine version that will power the full release of Hell Galaxy. So, what can you expect from Version 1.0? First of all, you’ll experience new quests and the conclusion of our exiled raider’s main storyline, the story of a character who represents every one of you facing the dangers of the Galaxy of Neterun. This will be one of the core pillars of Hell Galaxy. You’ll also discover a brand new area, the Neterunian Ruins, a place very different from the raider colonies you’ve explored so far. We’ve already shown you a few glimpses of it, without revealing too much, in previous dev diaries. This ancient region hides secrets buried for countless ages, and its story is deeply intertwined with the conclusion of the main campaign. Those of you who have already played Hell Galaxy in Early Access know that the protagonist’s journey is inevitably tied to the greatest creatures of Neterun: the Colossi. Battling these colossal beings will be another key pillar of Version 1.0, featuring the most dangerous bosses in the entire galaxy. These are just the main additions. There will be many more features that are not included in the roadmap but will be part of the full release, many of them inspired directly by your invaluable feedback. We’ll see you in the next dev diary! Farewell, raiders!

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedHello raiders! We’re finally back with a new weekly update. In this dev diary, we’d like to introduce the updated roadmap we recently published on our Steam page alongside the announcement of Hell Galaxy’s Version 1.0 release. Version 0.9 was a fundamental milestone that allowed us to build everything you’ll find in the full release of Hell Galaxy. With Version 0.9, released on March 20, we carried out a major restructuring of the game’s software. This made it much easier for us to address the game’s most critical areas, many of which we identified thanks to your invaluable feedback. Version 0.9 also allowed us to upgrade the engine version that will power the full release of Hell Galaxy. So, what can you expect from Version 1.0? First of all, you’ll experience new quests and the conclusion of our exiled raider’s main storyline, the story of a character who represents every one of you facing the dangers of the Galaxy of Neterun. This will be one of the core pillars of Hell Galaxy. You’ll also discover a brand new area, the Neterunian Ruins, a place very different from the raider colonies you’ve explored so far. We’ve already shown you a few glimpses of it, without revealing too much, in previous dev diaries. This ancient region hides secrets buried for countless ages, and its story is deeply intertwined with the conclusion of the main campaign. Those of you who have already played Hell Galaxy in Early Access know that the protagonist’s journey is inevitably tied to the greatest creatures of Neterun: the Colossi . Battling these colossal beings will be another key pillar of Version 1.0, featuring the most dangerous bosses in the entire galaxy. These are just the main additions. There will be many more features that are not included in the roadmap but will be part of the full release, many of them inspired directly by your invaluable feedback. We’ll see you in the next dev diary! Farewell, raiders!

HELL GALAXY changes

addedHello raiders! We’re finally back with a new weekly update. In this dev diary, we’d like to introduce the updated roadmap we recently published on our Steam page alongside the announcement of Hell Galaxy’s Version 1.0 release. Version 0.9 was a fundamental milestone that allowed us to build everything you’ll find in the full release of Hell Galaxy. With Version 0.9, released on March 20, we carried out a major restructuring of the game’s software. This made it much easier for us to address the game’s most critical areas, many of which we identified thanks to your invaluable feedback. Version 0.9 also allowed us to upgrade the engine version that will power the full release of Hell Galaxy. So, what can you expect from Version 1.0? First of all, you’ll experience new quests and the conclusion of our exiled raider’s main storyline, the story of a character who represents every one of you facing the dangers of the Galaxy of Neterun. This will be one of the core pillars of Hell Galaxy. You’ll also discover a brand new area, the Neterunian Ruins, a place very different from the raider colonies you’ve explored so far. We’ve already shown you a few glimpses of it, without revealing too much, in previous dev diaries. This ancient region hides secrets buried for countless ages, and its story is deeply intertwined with the conclusion of the main campaign. Those of you who have already played Hell Galaxy in Early Access know that the protagonist’s journey is inevitably tied to the greatest creatures of Neterun: the Colossi . Battling these colossal beings will be another key pillar of Version 1.0, featuring the most dangerous bosses in the entire galaxy. These are just the main additions. There will be many more features that are not included in the roadmap but will be part of the full release, many of them inspired directly by your invaluable feedback. We’ll see you in the next dev diary! Farewell, raiders!

Source

Steam News / 16 July 2026

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