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Steam News3 July 20261mo ago

Dev Diary #82

Hello raiders! We're back with a new weekly update. We’re continuing to build on the work made possible by version 0.

Full notes

Full HELL GALAXY update

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Repeated intro

Hello raiders! We're back with a new weekly update. We’re continuing to build on the work made possible by version 0.9, which has allowed us to revisit several aspects of the game as we move toward the best version of Hell Galaxy we can deliver. Your feedback has been fundamental in helping us identify the areas that needed the most attention, and we’re continuing to refine them step by step. As we mentioned in previous dev diaries, the work introduced with version 0.9 has also given us the opportunity to improve the overall user experience throughout our beloved Galaxy of Neterun. We’ve already talked about the new hint system, a clearer difficulty selection, and the ongoing revision of difficulty scaling. The first topic we’d like to share today is another step toward improving the overall experience. We’re replacing the AI-generated voices with human voice performances. At the same time, we’re preserving the synthetic quality that defines the raiders. As you know, raiders are bio-mechanical hybrids made of cables, pipes, and neural waves, and we want that identity to remain part of the atmosphere we’re creating, including through the new voice performances. As part of the ongoing difficulty rebalance, we’re also reviewing the ship’s overall movement speed. Our goal is to make movement feel smoother and more enjoyable while ensuring it scales more naturally throughout the game’s progression. For the same reason, and building on the work introduced with version 0.9, we’re also expanding the way modules are distributed as quest rewards alongside those unlocked by opening new stations. We already introduced this system with the Prism module set, which is now available in the game, and we’re planning to extend this approach to additional quests in future updates. That’s all for today. We’re already looking forward to sharing more with you in the next dev diary. Farewell, raiders!

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedHello raiders! We're back with a new weekly update. We’re continuing to build on the work made possible by version 0.9, which has allowed us to revisit several aspects of the game as we move toward the best version of Hell Galaxy we can deliver. Your feedback has been fundamental in helping us identify the areas that needed the most attention, and we’re continuing to refine them step by step. As we mentioned in previous dev diaries, the work introduced with version 0.9 has also given us the opportunity to improve the overall user experience throughout our beloved Galaxy of Neterun. We’ve already talked about the new hint system, a clearer difficulty selection, and the ongoing revision of difficulty scaling. The first topic we’d like to share today is another step toward improving the overall experience. We’re replacing the AI-generated voices with human voice performances. At the same time, we’re preserving the synthetic quality that defines the raiders. As you know, raiders are bio-mechanical hybrids made of cables, pipes, and neural waves, and we want that identity to remain part of the atmosphere we’re creating, including through the new voice performances. As part of the ongoing difficulty rebalance, we’re also reviewing the ship’s overall movement speed. Our goal is to make movement feel smoother and more enjoyable while ensuring it scales more naturally throughout the game’s progression. For the same reason, and building on the work introduced with version 0.9, we’re also expanding the way modules are distributed as quest rewards alongside those unlocked by opening new stations. We already introduced this system with the Prism module set, which is now available in the game, and we’re planning to extend this approach to additional quests in future updates. That’s all for today. We’re already looking forward to sharing more with you in the next dev diary. Farewell, raiders!

HELL GALAXY changes

addedHello raiders! We're back with a new weekly update. We’re continuing to build on the work made possible by version 0.9, which has allowed us to revisit several aspects of the game as we move toward the best version of Hell Galaxy we can deliver. Your feedback has been fundamental in helping us identify the areas that needed the most attention, and we’re continuing to refine them step by step. As we mentioned in previous dev diaries, the work introduced with version 0.9 has also given us the opportunity to improve the overall user experience throughout our beloved Galaxy of Neterun. We’ve already talked about the new hint system, a clearer difficulty selection, and the ongoing revision of difficulty scaling. The first topic we’d like to share today is another step toward improving the overall experience. We’re replacing the AI-generated voices with human voice performances. At the same time, we’re preserving the synthetic quality that defines the raiders. As you know, raiders are bio-mechanical hybrids made of cables, pipes, and neural waves, and we want that identity to remain part of the atmosphere we’re creating, including through the new voice performances. As part of the ongoing difficulty rebalance, we’re also reviewing the ship’s overall movement speed. Our goal is to make movement feel smoother and more enjoyable while ensuring it scales more naturally throughout the game’s progression. For the same reason, and building on the work introduced with version 0.9, we’re also expanding the way modules are distributed as quest rewards alongside those unlocked by opening new stations. We already introduced this system with the Prism module set, which is now available in the game, and we’re planning to extend this approach to additional quests in future updates. That’s all for today. We’re already looking forward to sharing more with you in the next dev diary. Farewell, raiders!

Source

Steam News / 3 July 2026

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