Update log
Full Hell Clock update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey Players,
Extracted changes
- Fixes
- Gameplay
- Balance
Although 1.2 went relatively smooth, you have reported a few issues over the weekend that we're getting fixed right now!
Changed patch notes URL to Steam Post direct link
Disorientation now correctly scales with the stats "Skill Area of Effect" and "Summon Damage"
Bosses are now immune to Ailments until they can start to take damage
Fixed player light being disabled on some occasions, mostly after triggering Second Wind
Fixed Second Wind freezing the game if triggered while the level is being changed
Fixed Graphics Options not being loaded / shown properly
Fixed Blessed Stash recycle generating Soul Stones multiple times
Fixed a case where Damage numbers would be duplicate after restarting a session
FixedMurk's Blood Veil not using the proper value for Life and Conviction drain
Fixed Click-to-Attack enemies not working
Fixed Shift+Click not forcing Basic Attack when using WASD mode
Fixed Final Reckoning damage being inconsistent and also doing way more damage than it should
Also, we are looking into the issue where channeled Skills (Repeater and Double Knives) are not being properly interrupted. Expect another patch with this fix ASAP.
Abraços, ~The Hell Clock Team
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