Update log
Full Helicopter Gunship DEX update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- UI and audio
- Maps
This update adds the following...
Fixed artillery explosions. I hadn't set them up correctly for the object pooling system ːsteamfacepalmː
Added a warning message to the top of the HUD when you are getting near the edges of the mission area. This message is displayed when you are within 1km of the edge of the mission area.
Added a critical warning message when you are about to go out side the edge of the mission area. This displays at around 100m but for you exit the mission area. There's currently no penalty for going outside the mission area (other than the lack of terrain in some areas) but in the future it will cause a mission failure.
Added the boarder terrain to the south of the map. I'll be adding this to all the edges of the map so it doesn't look like you've reached the edge of the world!
Updated my custom bullet physics and ray casting system to V2.0. It now utilises multiple CPU cores more efficiently and gives the CPU cores more time to finish their calculations without stopping the main thread.
When destroying a vehicle you'll now see it drop down into the ground slightly. This is actually a bug but I quite like it as a visual effect. I just need to add a bit of a crater, some debris and maybe blow the turret off tanks etc for a reasonable destroyed vehicle.
Source
